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Publikationer av Christopher Peters

Refereegranskade

Artiklar

[3]
C. Oertel et al., "Engagement in Human-Agent Interaction : An Overview," Frontiers in Robotics and AI, vol. 7, 2020.
[4]
C. Peters och M. Doggett, "Foreword to special section on SIGGRAD 2015," Computers & graphics, vol. 57, s. A1-A2, 2016.
[5]
K. Ruhland et al., "A Review of Eye Gaze in Virtual Agents, Social Robotics and HCI : Behaviour Generation, User Interaction and Perception," Computer graphics forum (Print), vol. 34, no. 6, s. 299-326, 2015.

Konferensbidrag

[6]
S. Zojaji, A. Matviienko och C. Peters, "Exploring the Influence of Co-Present and Remote Robots on Persuasiveness and Perception of Politeness," i HRI '24: Companion of the 2024 ACM/IEEE International Conference on Human-Robot Interaction, 2024, s. 1204-1208.
[7]
S. Zojaji et al., "Join Me Here if You Will : Investigating Embodiment and Politeness Behaviors When Joining Small Groups of Humans, Robots, and Virtual Characters," i CHI Conference on Human Factors in Computing Systems (CHI ’24), Oʻahu, Hawaiʻi, USA, 11-16 May 2024, 2024.
[8]
S. Zojaji, A. Steed och C. Peters, "Impact of Immersiveness on Persuasiveness, Politeness, and Social Adherence in Human-Agent Interactions within Small Groups," i ICAT-EGVE 2023 : International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2023.
[9]
S. Zojaji, A. Červeň och C. Peters, "Impact of Multimodal Communication on Persuasiveness and Perceived Politeness of Virtual Agents in Small Groups," i Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents, IVA 2023, 2023.
[10]
S. Zojaji et al., "Persuasive polite robots in free-standing conversational groups," i Proceedings IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2023), 2023, s. 1-8.
[11]
M. Elgarf et al., ""And then what happens?" Promoting Children’s Verbal Creativity Using a Robot," i Proceedings of the 2022 ACM/IEEE International Conference on Human-Robot Interaction, 2022, s. 71-79.
[12]
T. Stojanovski et al., "Convexity and Imageability Convex Maps and Urban (Space) Envelopes," i Proceedings 13th International Space Syntax Symposium, SSS 2022, 2022.
[13]
M. Elgarf och C. Peters, "CreativeBot : a Creative Storyteller Agent Developed by Leveraging Pre-trained Language Models," i 2022 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), 2022.
[14]
M. Elgarf et al., "CreativeBot : a Creative Storyteller robot to stimulate creativity in children," i ICMI '22: Proceedings of the 2022 International Conference on Multimodal Interaction, 2022, s. 540-548.
[15]
A. Iop, S. Zojaji och C. Peters, "Don't walk between us : adherence to social conventions when joining a small conversational group of agents," i IVA '22 : Proceedings of the 22nd ACM International Conference on Intelligent Virtual Agents, 2022.
[16]
T. Stojanovski et al., "Rethinking Computer-Aided Architectural Design (CAAD) - From Generative Algorithms and Architectural Intelligence to Environmental Design and Ambient Intelligence," i Computer-Aided Architectural Design : Design Imperatives: The Future Is Now, 2022, s. 62-83.
[17]
M. Elgarf, G. Skantze och C. Peters, "Once Upon a Story : Can a Creative Storyteller Robot Stimulate Creativity in Children?," i Proceedings of the 21st ACM international conference on intelligent virtual agents (IVA), 2021, s. 60-67.
[18]
N. Calvo et al., "Can a social robot be persuasive without losing children's trust?," i Companion of the 2020 ACM/IEEE International Conference on Human-Robot Interaction, HRI 2020, 2020, s. 157-159.
[19]
F. Yang et al., "Group Behavior Recognition Using Attention- and Graph-Based Neural Networks," i ECAI 2020: 24TH EUROPEAN CONFERENCE ON ARTIFICIAL INTELLIGENCE, 2020.
[20]
F. Yang et al., "Impact of Trajectory Generation Methods on Viewer Perception of Robot Approaching Group Behaviors," i 29th IEEE International Conference on Robot and Human Interactive Communication, RO-MAN 2020, 2020, s. 509-516.
[21]
S. Zojaji, C. Peters och C. Pelachaud, "Influence of virtual agent politeness behaviors on how users join small conversational groups," i Proceedings of the 20th ACM International Conference on Intelligent Virtual Agents, IVA 2020, 2020.
[22]
F. Yang och C. Peters, "App-LSTM : Data-driven generation of socially acceptable trajectories for approaching small groups of agents," i HAI 2019 - Proceedings of the 7th International Conference on Human-Agent Interaction, 2019, s. 144-152.
[23]
F. Yang och C. Peters, "AppGAN : Generative Adversarial Networks for Generating Robot Approach Behaviors into Small Groups of People," i 2019 28th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN), 2019.
[24]
H. Saikia, F. Yang och C. Peters, "Criticality-based collision avoidance prioritization for crowd navigation," i HAI 2019 - Proceedings of the 7th International Conference on Human-Agent Interaction, 2019, s. 153-161.
[25]
Y. Gao et al., "Learning Socially Appropriate Robot Approaching Behavior Toward Groups using Deep Reinforcement Learning," i 2019 28th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN, 2019.
[26]
H. Saikia, F. Yang och C. Peters, "Priority driven Local Optimization for Crowd Simulation," i Proceedings of the International Joint Conference on Autonomous Agents and Multiagent Systems, AAMAS : 18th International Conference on Autonomous Agents and Multiagent Systems, AAMAS 2019; Montreal; Canada; 13 May 2019 through 17 May 2019, 2019, s. 2180-2182.
[27]
M. Elgarf och C. Peters, "Rock your story : Effects of adapting personality behavior through body movement on story recall," i HAI 2019 - Proceedings of the 7th International Conference on Human-Agent Interaction, 2019, s. 241-243.
[28]
F. Yang och C. Peters, "Social-aware navigation in crowds with static and dynamic groups," i 2019 11th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2019 - Proceedings, 2019.
[29]
S. Zojaji och C. Peters, "Towards Virtual Agents for Supporting Appropriate Small Group Behaviors in Educational Contexts," i Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications, 2019.
[30]
F. Yang et al., "Do you see groups? : The impact of crowd density and viewpoint on the perception of groups," i Proceedings of the 18th International Conference on Intelligent Virtual Agents, IVA 2018, 2018, s. 313-318.
[31]
C. Li et al., "Effects of Posture and Embodiment on Social Distance in Human-Agent Interaction in Mixed Reality," i Proceedings of the 18th International Conference on Intelligent Virtual Agents, 2018, s. 191-196.
[32]
C. Peters et al., "Investigating Social Distances between Humans, Virtual Humans and Virtual Robots in Mixed Reality," i Proceedings of 17th International Conference on Autonomous Agents and MultiAgent Systems, 2018, s. 2247-2249.
[33]
N. B. Ravichandran et al., "Pedestrian simulation as multi-objective reinforcement learning," i Proceedings of the 18th International Conference on Intelligent Virtual Agents, IVA 2018, 2018, s. 307-312.
[34]
M. Paetzel et al., "The Attribution of Emotional State - How Embodiment Features and Social Traits Affect the Perception of an Artificial Agent," i 2018 27TH IEEE INTERNATIONAL SYMPOSIUM ON ROBOT AND HUMAN INTERACTIVE COMMUNICATION (IEEE RO-MAN 2018), 2018, s. 495-502.
[35]
C. Peters et al., "Towards the use of mixed reality for hri design via virtual robots," i HRI '20: Companion of the 2020 ACM/IEEE International Conference on Human-Robot InteractionMarch 2020, 2018.
[36]
F. Yang, H. Saikia och C. E. Peters, "Who are my neighbors? : A perception model for selecting neighbors of pedestrians in crowds," i Proceedings of the 18th International Conference on Intelligent Virtual Agents, IVA 2018, 2018, s. 269-274.
[37]
V. Avramova et al., "A virtual poster presenter using mixed reality," i 17th International Conference on Intelligent Virtual Agents, IVA 2017, 2017, s. 25-28.
[38]
M. Paetzel et al., "Exploring the link between self-assessed mimicry and embodiment in HRI," i ACM/IEEE International Conference on Human-Robot Interaction, 2017, s. 245-246.
[39]
F. Yang et al., "Expressive Virtual Characters for Social Demonstration Games," i 2017 9th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2017 - Proceedings, 2017, s. 217-224.
[40]
M. Paetzel et al., "Investigating the Influence of Embodiment on Facial Mimicry in HRI Using Computer Vision-Based Measures," i 2017 26TH IEEE INTERNATIONAL SYMPOSIUM ON ROBOT AND HUMAN INTERACTIVE COMMUNICATION (RO-MAN), 2017, s. 579-586.
[41]
J. Beskow et al., "Preface," i 17th International Conference on Intelligent Virtual Agents, IVA 2017, 2017, s. V-VI.
[42]
R. Palmberg, C. Peters och A. Qureshi, "When Facial Expressions Dominate Emotion Perception in Groups of Virtual Characters," i 2017 9th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2017 - Proceedings, 2017, s. 157-160.
[43]
M. Paetzel et al., "Congruency Matters : How Ambiguous Gender Cues Increase a Robot's Uncanniness," i SOCIAL ROBOTICS, (ICSR 2016), 2016, s. 402-412.
[44]
M. Paetzel et al., "Effects of Multimodal Cues on Children's Perception of Uncanniness in a Social Robot," i ICMI'16 : PROCEEDINGS OF THE 18TH ACM INTERNATIONAL CONFERENCE ON MULTIMODAL INTERACTION, 2016, s. 297-301.
[45]
L. J. Corrigan et al., "Perception matters! Engagement in task orientated social robotics," i Proceedings of the 24th IEEE International Symposium on Robot and Human Interactive Communication, 2015, s. 375-380.
[46]
M. Romero et al., "Augmenting PBL with large public presentations : A case study in interactive graphics pedagogy," i ITICSE 2014 - Proceedings of the 2014 Innovation and Technology in Computer Science Education Conference, 2014, s. 15-20.
[47]
M. Romero et al., "Designing and Evaluating Embodied Sculpting : a Touching Experience," i Workshop on Tactile User Experience Evaluation Methods at CHI2014, 2014.
[48]
M. Mancini et al., "Effects of gender mapping on the perception of emotion from upper body movement in virtual characters," i 6th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2014 - Held as Part of 16th International Conference on Human-Computer Interaction, HCI International 2014, 2014, s. 263-273.
[49]
M. Ramos Carretero, A. Qureshi och C. Peters, "Evaluating the perception of group emotion from full body movements in the context of virtual crowds," i Proceedings of the ACM Symposium on Applied Perception, SAP 2014, 2014, s. 7-14.
[50]
A. Qureshi, C. Peters och I. Apperly, "How does varying gaze direction affect interaction between a virtual agent and participant in an on-line communication scenario?," i 6th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2014 - Held as Part of 16th International Conference on Human-Computer Interaction, HCI International 2014, 2014, s. 305-316.
[52]
L. J. Corrigan et al., "Mixing implicit and explicit probes : Finding a ground truth for engagement in social human-robot interactions," i HRI '14 Proceedings of the 2014 ACM/IEEE international conference on Human-robot interaction, 2014, s. 140-141.
[53]
C. E. Peters och E. F. Anderson, "The Four I's Recipe for Cooking Up Computer Graphics Exercises and Assessments," i Eurographics (education track), 2014, s. 33-35.
[54]
G. Castellano et al., "5th international workshop on affective interaction in natural environments (AFFINE) : Interacting with affective artefacts in the wild," i Proceedings - 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction, ACII 2013, 2013, s. 727.
[55]
S. O'Connor, F. Liarokapis och C. Peters, "A perceptual study into the behaviour of autonomous agents within a virtual urban environment," i 2013 IEEE 14th International Symposium on a World of Wireless, Mobile and Multimedia Networks, WoWMoM 2013, 2013, s. 6583494.
[56]
S. O'Connor, F. Liarokapis och C. Peters, "An initial study to assess the perceived realism of agent crowd behaviour in a virtual city," i Int. Conf. Games Virtual Worlds Serious Appl., VS-GAMES, 2013.
[57]
L. J. Corrigan, C. Peters och G. Castellano, "Identifying task engagement : Towards personalised interactions with educational robots," i Proceedings - 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction, ACII 2013, 2013, s. 655-658.
[58]
A. Qureshi, C. Peters och I. Apperly, "Interaction and engagement between an agent and participant in an on-line communication paradigm as mediated by gaze direction," i Proceedings of the 2013 Inputs-Outputs Conference : An Interdisciplinary Conference on Engagement in HCI and Performance, 2013, s. 2557603.

Kapitel i böcker

[59]
L. J. Corrigan et al., "Engagement perception and generation for social robots and virtual agents," i Toward Robotic Socially Believable Behaving Systems - Volume I, : Springer Science+Business Media B.V., 2016, s. 29-51.

Icke refereegranskade

Proceedings (redaktörskap)

[60]
"Expo-Based Learning (EBL) : Augmenting Project-Based Learning with Large Public Presentations," , KTH Royal Institute of Technology, Scholarship of Teaching and Learning, 2015.
Senaste synkning med DiVA:
2024-03-27 01:06:31