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Publikationer av Haibo Li

Refereegranskade

Artiklar

[1]
J. Yan et al., "FENP : A Database of Neonatal Facial Expression for Pain Analysis," IEEE Transactions on Affective Computing, vol. 14, no. 1, s. 245-254, 2023.
[2]
Z. Lv et al., "An anaglyph 2D-3D stereoscopic video visualization approach," Multimedia tools and applications, vol. 79, no. 1-2, s. 825-838, 2020.
[3]
H. Li och W. Shao, "Blind image deblurring:an overview from variational approaches to deep representation models and beyond," Journal of Nanjing University of Posts and Telecommunications, vol. 40, no. 5, s. 84-94, 2020.
[5]
W.-Z. Shao et al., "Gradient-based discriminative modeling for blind image deblurring," Neurocomputing, vol. 413, s. 305-327, 2020.
[7]
J. Qian et al., "Vision-Based Contactless Pose Estimation for Human Thermal Discomfort," Atmosphere, vol. 11, no. 4, 2020.
[9]
W.-Z. Shao, B.-K. Bao och H. Li, "Enhancing Blurred Low-Resolution Images via Exploring the Potentials of Learning-Based Super-Resolution," International journal of pattern recognition and artificial intelligence, vol. 33, no. 7, 2019.
[10]
G. Lu et al., "Multi-modal emotion feature fusion method based on genetic algorithm," Journal of Nanjing University of Posts and Telecommunications, vol. 39, no. 5, s. 41-47, 2019.
[11]
X. Cheng et al., "NIDL : A pilot study of contactless measurement of skin temperature for intelligent building," Energy and Buildings, vol. 198, s. 340-352, 2019.
[12]
S. Xie et al., "Non-Blind Image Deblurring Method by the Total Variation Deep Network," IEEE Access, vol. 7, s. 37536-37544, 2019.
[13]
W.-Z. Shao et al., "Nonparametric Blind Super-Resolution Using Adaptive Heavy-Tailed Priors," Journal of Mathematical Imaging and Vision, vol. 61, no. 6, s. 885-917, 2019.
[17]
X. Cheng et al., "A variational approach to atmospheric visibility estimation in the weather of fog and haze," Sustainable cities and society, vol. 39, s. 215-224, 2018.
[18]
M. S. L. Khan et al., "Action Augmented Real Virtuality : A Design for Presence," IEEE Transactions on Cognitive and Developmental Systems, vol. 10, no. 4, s. 961-972, 2018.
[19]
J. Yan et al., "Bimodal emotion recognition based on facial expression and speech," Journal of Nanjing University of Posts and Telecommunications, vol. 38, no. 1, s. 60-65, 2018.
[20]
[21]
G. Lu et al., "Speech emotion recognition based on long short-term memory and convolutional neural networks," Journal of Nanjing University of Posts and Telecommunications, vol. 38, no. 5, s. 63-69, 2018.
[24]
G. Lu et al., "Micro-expression recognition based on LBP-TOP features," Nanjing Youdian Daxue Xuebao (Ziran Kexue Ban)/Journal of Nanjing University of Posts and Telecommunications (Natural Science), vol. 37, no. 6, s. 1-7, 2017.
[25]
Q. Ge et al., "Structure-Based Low-Rank Model With Graph Nuclear Norm Regularization for Noise Removal," IEEE Transactions on Image Processing, vol. 26, no. 7, s. 3098-3112, 2017.
[26]
A. Halawani och H. Li, "100 lines of code for shape-based object localization," Pattern Recognition, vol. 60, s. 458-472, 2016.
[27]
Q. Ge et al., "Active contour evolved by joint probability classification on Riemannian manifold," Signal, Image and Video Processing, vol. 10, no. 7, s. 1257-1264, 2016.
[28]
G. Lu et al., "Convolutional neural network for facial expression recognition," Journal of Nanjing University of Posts and Telecommunications, vol. 36, no. 1, s. 16-22, 2016.
[29]
B. Li, H. Li och U. Söderström, "Distinctive curves features," Electronics Letters, vol. 52, no. 3, s. 197-U83, 2016.
[30]
M. S. L. Khan, H. Li och S. U. Rehman, "Gaze perception and awareness in smart devices," International journal of human-computer studies, vol. 92-93, s. 55-65, 2016.
[31]
J. Yan et al., "Sparse Kernel Reduced-Rank Regression for Bimodal Emotion Recognition From Facial Expression and Speech," IEEE transactions on multimedia, vol. 18, no. 7, s. 1319-1329, 2016.
[32]
M. S. L. Khan, H. Li och S. U. Rehman, "Telepresence Mechatronic Robot (TEBoT) : Towards the design and control of socially interactive bio-inspired system," Journal of Intelligent & Fuzzy Systems, vol. 31, no. 5, s. 2597-2610, 2016.
[34]
S. Yousefi och H. Li, "3D Hand Gesture Analysis Through a Real-time Gesture Search Engine," International Journal of Advanced Robotic Systems, vol. 12, 2015.
[35]
W. -. Shao, H. -. Li och M. Elad, "Bi-l0-l2-norm regularization for blind motion deblurring," Journal of Visual Communication and Image Representation, vol. 33, s. 42-59, 2015.
[36]
F. A. Kondori et al., "Direct hand pose estimation for immersive gestural interaction," Pattern Recognition Letters, vol. 66, s. 91-99, 2015.
[37]
W.-Z. Shao et al., "Motion Deblurring Using Non-stationary Image Modeling," Journal of Mathematical Imaging and Vision, vol. 52, no. 2, s. 234-248, 2015.
[38]
Z. Lv et al., "Touch-less interactive augmented reality game on vision-based wearable device," Personal and Ubiquitous Computing, vol. 19, no. 3-4, s. 551-567, 2015.
[39]
W.-Z. Shao et al., "A Generalized Robust Minimization Framework for Low-Rank Matrix Recovery," Mathematical problems in engineering (Print), s. 656074, 2014.
[40]
J. Wu et al., "Context-aware networking and communications : Part 2," IEEE Communications Magazine, vol. 52, no. 8, s. 64-65, 2014.
[41]
J. Wu et al., "Context-aware networking and communications : Part 1," IEEE Communications Magazine, vol. 52, no. 6, s. 14-15, 2014.
[42]
F. Abedan Kondori, S. Yousefi och H. Li, "Direct Head Pose Estimation Using Kinect-type Sensors," Electronics Letters, 2014.
[43]
Z. Lv et al., "Multimodal Hand and Foot Gesture Interaction for Handheld Devices," ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP), vol. 11, 2014.
[44]
S. Yousefi, F. A. Kondori och H. Li, "Experiencing real 3D gestural interaction with mobile devices," Pattern Recognition Letters, vol. 34, no. 8, s. 912-921, 2013.
[45]
S. Yousefi, F. A. Kondori och H. Li, "Camera-based gesture tracking for 3D interaction behind mobile devices," International journal of pattern recognition and artificial intelligence, vol. 26, no. 8, 2012.

Konferensbidrag

[46]
H. Li, "Unifying Reality and Virtuality : Constructing a Cohesive Metaverse Using Complex Numbers," i Spatial Data and Intelligence - 4th International Conference, SpatialDI 2023, Proceedings, 2023, s. 259-269.
[47]
H. Zhao et al., "A simple and robust deep convolutional approach to blind image denoising," i Proceedings - 2019 International Conference on Computer Vision Workshop, ICCVW 2019, 2019, s. 3943-3951.
[48]
S. Xie, H. Xu och H. Li, "Artifact Removal Using GAN Network for Limited-Angle CT Reconstruction," i 2019 9th International Conference on Image Processing Theory, Tools and Applications, IPTA 2019, 2019.
[49]
W. Shao et al., "Blind deblurring using discriminative image smoothing," i 1st Chinese Conference on Pattern Recognition and Computer Vision, PRCV 2018, 2018, s. 490-500.
[50]
B. Zhu, A. Hedman och H. Li, "Designing Digital Mindfulness : Presence-In and Presence-With versus Presence-Through," i PROCEEDINGS OF THE 2017 ACM SIGCHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (CHI'17), 2017, s. 2685-2695.
[51]
Y. Zhong, A. Hedman och H. Li, "How good can a face identifier be without learning?," i 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2016, 2017, s. 515-533.
[52]
M. S. L. Khan et al., "Moveable facial features in a social mediator," i 17th International Conference on Intelligent Virtual Agents, IVA 2017, 2017, s. 205-208.
[53]
B. Zhu, A. Hedman och H. Li, "Design digital mindfulness for personal wellbeing," i Proceedings of the 28th Australian Computer-Human Interaction Conference, OzCHI 2016, 2016, s. 626-627.
[54]
Y. Zhong, J. Sullivan och H. Li, "Face Attribute Prediction Using Off-The-Shelf CNN Features," i 2016 International Conference on Biometrics, ICB 2016, 2016.
[55]
M. S. L. Khan et al., "Face-off : A face reconstruction technique for virtual reality (VR) scenarios," i 14th European Conference on Computer Vision, ECCV 2016, 2016, s. 490-503.
[56]
H. Li och A. Hedman, "Harnessing Crowds to Avert or Mitigate Acts Terrorism : A Collective Intelligence Call for Action," i 2016 EUROPEAN INTELLIGENCE AND SECURITY INFORMATICS CONFERENCE (EISIC), 2016, s. 203-203.
[57]
Y. Zhong och H. Li, "Leveraging Gabor Phase for Face Identification in Controlled Scenarios," i Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, 2016, s. 49-58.
[58]
Y. Zhong, J. Sullivan och H. Li, "Leveraging Mid-level Deep Representations for Prediction Face Attributes in the Wild," i 2016 IEEE International Conference on Image Processing (ICIP), 2016.
[59]
M. S. L. Khan, H. Li och S. Ur Réhman, "Tele-immersion : Virtual reality based collaboration," i 18th International Conference on Human-Computer Interaction, HCI International 2016, 2016, s. 352-357.
[60]
A. Halawani och H. Li, "Template-based search : A tool for scene analysis," i Proceeding - 2016 IEEE 12th International Colloquium on Signal Processing and its Applications, CSPA 2016, 2016, s. 1-6.
[61]
Y. Zhong, J. Sullivan och H. Li, "Transferring from face recognition to face attribute prediction through adaptive selection of off-the-shelf CNN representations," i 2016 23rd International Conference on Pattern Recognition, ICPR 2016, 2016, s. 2264-2269.
[62]
S. Yousefi och H. Li, "3D Interaction Through a Real-Time Gesture Search Engine," i COMPUTER VISION - ACCV 2014 WORKSHOPS, PT II, 2015, s. 199-213.
[63]
A. Halawani, S. U. Rehman och H. Li, "Active vision for tremor disease monitoring," i 6TH INTERNATIONAL CONFERENCE ON APPLIED HUMAN FACTORS AND ERGONOMICS (AHFE 2015) AND THE AFFILIATED CONFERENCES, AHFE 2015, 2015, s. 2042-2048.
[64]
B. Zhu et al., "Bring Chinese Aesthetics into Designing the Experience of Personal Informatics for Wellbeing," i 9th Interactional Conference on Design and Semantics of Form and Movement (DeSForM 2015), 2015.
[65]
M. S. L. Khan, H. Li och S. U. Réhman, "Expressive multimedia : Bringing action to physical world by dancing-tablet," i HCMC 2015 - Proceedings of the 2nd Workshop on Computational Models of Social Interactions : Human-Computer-Media Communication, co-located with ACM MM 2015, 2015, s. 9-14.
[66]
Z. Lv et al., "Extending Touch-less Interaction on Vision Based Wearable Device," i 2015 IEEE VIRTUAL REALITY CONFERENCE (VR), 2015, s. 231-232.
[67]
Z. Lv och H. Li, "Imagining In-Air Interaction for Hemiplegia Sufferer," i 2015 INTERNATIONAL CONFERENCE ON VIRTUAL REHABILITATION PROCEEDINGS (ICVR), 2015, s. 149-150.
[68]
S. Yousefi, H. Li och L. Liu, "3D gesture analysis using a large-scale gesture database," i Advances in Visual Computing (ISVC 2014), Pt 1, 2014, s. 206-217.
[69]
F. A. Kondori et al., "A Direct Method for 3D Hand Pose Recovery," i 2014 22ND INTERNATIONAL CONFERENCE ON PATTERN RECOGNITION (ICPR), 2014, s. 345-350.
[70]
M. S. L. Khan et al., "A pilot user's prospective in mobile robotic telepresence system," i 2014 Asia-Pacific Signal and Information Processing Association Annual Summit and Conference, APSIPA 2014, 2014.
[71]
S. Yousefi, F. Abedan Kondori och H. Li, "Bare-hand Gesture Recognition and Tracking through the Large-scale Image Retrieval," i VISAPP 2014 - Proceedings of the 9th International Conference on Computer Vision Theory and Applications, 2014.
[72]
B. Zhu och H. Li, "Designing finger movement on mobile phone touch screen for rich emotional expression," i 2014 Asia-Pacific Signal and Information Processing Association Annual Summit and Conference, APSIPA 2014, 2014.
[73]
M. S. L. Khan, H. Li och S. Ur Réhman, "Embodied tele-presence system (ETS) : Designing tele-presence for video teleconferencing," i 3rd International Conference on Design, User Experience, and Usability: User Experience Design for Diverse Interaction Platforms and Environments, DUXU 2014, Held as Part of 16th International Conference on Human-Computer Interaction, HCI Int. 2014, 2014, s. 574-585.
[74]
Z. Lv et al., "Foot motion sensing : Augmented game interface based on foot interaction for smartphone," i Conference on Human Factors in Computing Systems - Proceedings, 2014, s. 293-296.
[75]
Z. Lv et al., "Hand-free motion interaction on google glass," i SIGGRAPH Asia 2014 Mobile Graphics and Interactive Applications, SA 2014, 2014.
[76]
F. Abedan Kondori et al., "Head Operated Electric Wheelchair," i Proceedings of the IEEE Southwest Symposium on Image Analysis and Interpretation, 2014, s. 53-56.
[77]
S. Yousefi, F. Abedan Kondori och H. Li, "Interactive 3D Visualization on a 4K Wall-Sized Display," i 2014 Asia-Pacific Signal and Information Processing Association Annual Summit and Conference, APSIPA 2014, 2014.
[78]
Y. Zhong och H. Li, "Is block matching an alternative tool to LBP for face recognition?," i 2014 IEEE International Conference on Image Processing, ICIP 2014, 2014, s. 723-727.
[79]
B. Li, H. Li och U. Söderström, "Scale-invariant corner keypoints," i 2014 IEEE INTERNATIONAL CONFERENCE ON IMAGE PROCESSING (ICIP), 2014, s. 5741-5745.
[80]
A. M. Darvish, H. Li och U. Söderström, "Super-resolution facial images from single input images based on discrete wavelet transform," i Proceedings - International Conference on Pattern Recognition, 2014, s. 843-848.
[81]
F. A. Kondori, L. Liu och H. Li, "Telelife : An immersive media experience for rehabilitation," i 2014 Asia-Pacific Signal and Information Processing Association Annual Summit and Conference, APSIPA 2014, 2014.
[82]
S. Réhman Ur och H. Li, "Using vibrotactile language for multimodal human animals communication and interaction," i ACM International Conference Proceeding Series, 2014.
[83]
S. Ur Rehman et al., "Vibrotactile TV for immersive experience," i 2014 Asia-Pacific Signal and Information Processing Association Annual Summit and Conference, APSIPA 2014, 2014.
[84]
Z. Lu et al., "Anaglyph 3D Stereoscopic Visualization of 2D Video based on Fundamental Matrix," i Proceedings - 2013 International Conference on Virtual Reality and Visualization, ICVRV 2013, 2013, s. 305-308.
[85]
Z. Lv et al., "Finger in air : Touch-less interaction on smartphone," i Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia, MUM 2013, 2013.
[86]
A. Halawani och H. Li, "FingerInk : Turn your glass into a digital board," i Proceedings of the 25th Australian Computer-Human Interaction Conference : Augmentation, Application, Innovation, Collaboration, OzCHI 2013, 2013, s. 393-396.
[87]
M. S. L. K. Khan et al., "Tele-embodied agent (TEA) for video teleconferencing," i Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia, MUM 2013, 2013.
[88]
S. Yousefi, F. A. Kondori och H. Li, "3D Visualization of Single Images using Patch Level Depth," i SIGMAP 2011, 2011, s. 61-66.
[89]
F. A. Kondori et al., "3D head pose estimation using the Kinect," i 2011 International Conference on Wireless Communications and Signal Processing, WCSP 2011; Nanjing; China; 9 November 2011 - 11 November 2011, 2011, s. 1-4.
[90]
F. A. Kondori, S. Yousefi och H. Li, "Real 3D interaction behind mobile phones for augmented environments," i 2011 12th IEEE International Conference on Multimedia and Expo, ICME 2011; Barcelona; Spain; 11 July 2011 - 15 July 2011, 2011, s. 1-6.
[91]
S. Yousefi, F. A. Kondori och H. Li, "Robust correction of 3D geo-metadata in photo collections by forming a photo grid," i Wireless Communications and Signal Processing (WCSP), 2011 International Conference on, 2011, s. 1-5.
[92]
S. Yousefi, F. A. Kondori och H. Li, "Stereoscopic visualization of monocular images in photo collections," i Wireless Communications and Signal Processing (WCSP), 2011 International Conference on, 2011, s. 1-5.
[93]
S. Yousefi, F. Abedan Kondori och H. Li, "Tracking Fingers in 3D Space for Mobile Interaction," i 20th International Conference on Pattern Recognition (ICPR), 2010.

Kapitel i böcker

[94]
Y. Qian et al., "Sparse-View CT Reconstruction Based on Improved Re-Sidual Network," i Computational and Experimental Simulations in Engineering : Proceedings of ICCES2019, : Springer, 2020, s. 1069-1080.

Icke refereegranskade

Kapitel i böcker

[95]
S. Yousefi, F. Kondori och H. Li, "3D Gestural Interaction for Stereoscopic Visualization on Mobile Devices," i Computer Analysis of Images and Patterns, Real, Pedro; Diaz-Pernil, Daniel; Molina-Abril, Helena; Berciano, Ainhoa; Kropatsch, Walter red., : Springer Nature, 2011, s. 555-562.

Patent

Patent

[97]
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2024-04-24 00:11:22