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Publikationer av Sandra Pauletto

Refereegranskade

Artiklar

[1]
F. Keenan och S. Pauletto, "Evaluating a Sonic Interaction Design Based on a Historic Theatre Sound Effect," International journal of human-computer studies, vol. 164, 2022.
[2]
N. Misdariis et al., "Sound experts’ perspectives on astronomy sonification projects," Nature Astronomy, vol. 6, no. 11, s. 1249-1255, 2022.
[3]
C. Manolas, S. Pauletto och J. Jang, "Soundtrack Loudness as a Depth Cue in Stereoscopic 3D Media," Convergence. The International Journal of Research into New Media Technologies, 2020.
[4]
R. Idrovo och S. Pauletto, "Immersive Point-of-Audition : Alfonso Cuarón’s Three-Dimensional Sound Design Approach," Music, Sound, and the Moving Image, 2019.
[5]
F. Keenan och S. Pauletto, "Listening Back : Exploring the Sonic Interactions at the Heart of Historical Sound Effects Performance," The New Soundtrack, vol. 7, no. 1, s. 15-30, 2017.
[7]
B. P. Walus, S. Pauletto och A. Mason-Jones, "Sonification and music as support to the communication of alcohol-related health risks to young people. Study design and results," Journal on Multimodal User Interfaces, vol. 10, no. 3, s. 235-246, 2016.
[8]
S. Pauletto, "Film and theatre-based approaches for sonic interaction design," Digital Creativity, vol. 25, no. 1, s. 15-26, 2014.
[9]
N. Hillman och S. Pauletto, "The Craftsman : The use of sound design to elicit emotions," The Soundtrack, vol. 7, no. 1, s. 5-23, 2014.
[10]
[11]
S. Pauletto et al., "Exploring expressivity and emotion with artificial voice and speech technologies," Logopedics, Phoniatrics, Vocology, vol. 38, no. 3, s. 115-125, 2013.
[12]
S. Pauletto, "Speech technology and cinema: Can they learn from each other?," Logopedics, Phoniatrics, Vocology, vol. 38, no. 3, s. 143-150, 2013.
[13]
M. Lopez, S. Pauletto och G. Kearney, "The application of impulse response measurement techniques to the study of the acoustics of Stonegate, a performance space used in medieval English drama," Acta acustica united with acustica, vol. 99, no. 1, s. 98-109, 2013.
[14]
S. Pauletto, "The sound design of cinematic voices," The New Soundtrack, vol. 2, no. 2, s. 127-142, 2012.
[15]
C. Manolas och S. Pauletto, "Enlarging the Diegetic Space: Uses of the Multi-channel Soundtrack in Cinematic Narrative," The Soundtrack, vol. 2, no. 1, s. 39-55, 2009.
[16]
S. Pauletto och A. Hunt, "Interactive sonification of complex data," International journal of human-computer studies, vol. 67, no. 11, s. 923-933, 2009.
[17]
M. J. Lopez och S. Pauletto, "The Design of an Audio Film : Portraying Story, Action and Interaction through Sound.," Journal of Music & Meaning, vol. 8, no. 2, 2009.
[18]
E. A. Edmonds et al., "The studio as laboratory: combining creative practice and digital technology research," International Journal of Human-Computer Studies, vol. 63, no. 4-5, s. 452-481, 2005.
[19]
E. A. Edmonds et al., "Developing interactive art using visual programming," Proceedings of Human-Computer Interaction, s. 1183-1187, 2003.

Konferensbidrag

[20]
E. Frid et al., "A Dual-Task Experimental Methodology for Exploration of Saliency of Auditory Notifications in a Retail Soundscape," i Proceedings of the 28th International Conference on Auditory Display (ICAD2023): Sonification for the Masses, 2023, 2023.
[21]
[22]
V. Madaghiele, A. D. Demir och S. Pauletto, "Heat-sensitive sonic textiles : fostering awareness of the energy we save by wearing warm fabrics," i SMC 2023 : Proceedings of the Sound and Music Computing Conference 2023, 2023, s. 395-402.
[23]
V. Madaghiele, D. Demir och S. Pauletto, "Heat-sensitive sonic textiles: increasing awareness of the energy we save by wearing warm fabrics," i Sound and Music Computing Conference, 2023.
[24]
S. Pauletto et al., "Sonifying energy consumption using SpecSinGAN," i Proceedings of the Sound and Music ComputingConference 2023, 2023.
[25]
N. Misdariis et al., "The Audible Universe Workshop: an Interdisciplinary Approach to the Design and Evaluation of Tools for Astronomical Data Sonification," i 28th International Conference on Auditory Displays (ICAD 2023) - Sonification for the Masses, Norrköping, Sweden, 26–30 June 2023, 2023.
[26]
Y. Seznec et al., "The Sound of the Future Home Workshop : Ideating Sonic Prototypes for Sustainable Energy Consumption," i 18th International Audio Mostly Conference, AM 2023, Edinburgh, United Kingdom of Great Britain and Northern Ireland, Aug 30 2023 - Sep 1 2023, 2023, s. 101-108.
[27]
V. Madaghiele och S. Pauletto, "Experimenting techniques for sonic implicit interactions: a real time sonification of body-textile heat exchange with sound augmented fabrics," i In: Pauletto, S., Delle Monache, S. and Selfridge, R. (Eds) Proceedings of the Conference on Sonification of Health and Environmental Data (SoniHED 2022). ISBN: 978-91-8040-358-0, 2022.
[28]
R. Selfridge och S. Pauletto, "Investigating the sound design process: two case studies from radio and film production," i DRS Biennial Conference Series, 2022.
[29]
R. Selfridge, C. Barone och S. Pauletto, "Sonifying an Office Gadget to Indicate Air Quality," i Proceedings of the 19th Sound and Music Computing Conference, June 5-12th, 2022, Saint-Étienne (France), 2022, s. 54-61.
[30]
R. Selfridge och S. Pauletto, "Sound Design Ideation : Comparing Four Sound Designers' Approaches," i Proceedings of the Sound and Music Computing Conferences, 2022, s. 92-99.
[31]
R. Selfridge och S. Pauletto, "Sound Design Ideation: Comparing Four Sound Designers’ Approaches," i Proceedings of the 19th Sound and Music Computing Conference, June 5-12th, 2022, Saint-Étienne (France), 2022.
[32]
Y. Seznec och S. Pauletto, "The Singing Shower : A melody-sensitive interface for physical interaction and efficient energy consumption," i Proceedings of the 19th Sound and Music Computing Conference, June 5-12th, 2022, Saint-Étienne (France), 2022.
[33]
V. Madaghiele och S. Pauletto, "The Sonic Carpet : Real-Time Feedback of Energy Consumption and Emission Data through Sonic Interaction Design," i The 27th International Conference on Auditory Display (ICAD 2022), 2022, s. 55-63.
[34]
Y. Seznec och S. Pauletto, "Towards a workshop methodology for involving non-experts in the sonic interaction design process : Connecting household sounds and energy," i The 27th International Conference on Auditory Display (ICAD 2022), 2022, s. 44-51.
[35]
J. Hölling, M. Svahn och S. Pauletto, "Audio-Visual Interactive Art: Investigating the effect of gaze-controlled audio on visual attention and short-term memory," i AM '21: Audio Mostly 2021 Proceedings, 2021.
[37]
R. Selfridge och S. Pauletto, "Investigating the Sound Design Process," i Nordic Sound and Music Computing, 2021.
[38]
A. Iop och S. Pauletto, "Perception of Emotions in Multimodal Stimuli : the Case of Knocking on a Door," i Proceedings of the Sound and Music Computing Conferences, 2021, s. 233-237.
[39]
R. Bresin et al., "Looking for the soundscape of the future : preliminary results applying the design fiction method," i Sound and Music Computing Conference 2020, 2020.
[40]
M. Houel et al., "Perception of Emotions in Knocking Sounds : an Evaluation Study," i Proceedings of the Sound and Music Computing Conferences, 2020.
[41]
A. Barahona-Rios och S. Pauletto, "Synthesising Knocking Sound Effects Using Conditional WaveGAN," i SMC Sound and Music Computing Conference 2020, 2020.
[42]
F. Keenan och S. Pauletto, "Evaluating a continuous sonic interaction : Comparing a performable acoustic and digital everyday sound," i Proceedings of the Sound and Music Computing Conferences, 2019, s. 127-134.
[43]
A. Barahona och S. Pauletto, "Perceptual evaluation of modal synthesis for impact-based sounds," i Proceedings of the Sound and Music Computing Conferences, 2019, s. 34-38.
[44]
K. F. Hansen et al., "Student involvement in sound and music computing research : Current practices at KTH and KMH," i Combined proceedings of the Nordic Sound and Music Computing Conference 2019 and the Interactive Sonification Workshop 2019, 2019, s. 36-42.
[45]
S. Pauletto och B. P. Walus, "Reflecting on the Role of Sound in an Immersive Multimedia Intervention for Health Communication," i Reflecting on the Role of Sound in an Immersive Multimedia Intervention for Health Communication, 20/11/18 → 23/11/18, Italy, 2018.
[46]
F. Keenan och S. Pauletto, "A Mechanical Mapping Model for Real-Time Control of a Complex Physical Modelling Synthesis Engine with a Simple Gesture," i International Conference on Digital Audio Effects (DAFx), 2017.
[47]
F. Keenan och S. Pauletto, "Design and evaluation of a digital theatre wind machine.," i The International Conference on New Interfaces for Musical Expression (NIME), 2017, s. 431-435.
[48]
F. Keenan och S. Pauletto, "An Acoustic Wind Machine and its Digital Counterpart : Initial Audio Analysis and Comparison," i Interactive Audio Systems Symposium, 2016, s. 1-5.
[49]
B. P. Walus, S. Pauletto och A. Mason-Jones, "Evaluating the use of sonification and music to support the communication of alcohol health risk to young people: initial results," i International Conference on Auditory Display 2015, Graz, Styria, Austria | 6 - 10 July 2015, 2015.
[50]
B. Walus, S. Pauletto och A. J. Mason-Jones, "SOUND AND MUSIC IN INTERACTIVE SONIFICATION : A NOVEL WAY TO COMMUNICATE THE HEALTH RISKS OF ALCOHOL TO YOUNG PEOPLE," i SoniHED : Conference on Sonification of Health and Environmental Data, 2014.
[51]
M. Lopez och S. Pauletto, "The York Mystery Plays: Acoustics and Staging in Stonegate," i 14th Triennial Colloquium of the Société Internationale pour l'Étude du Théâtre Médiéval, 2013.
[52]
M. Lopez och S. Pauletto, "Acoustic Measurement Methods for Outdoor Sites: a Comparative Study," i International Conference of Digital Audio Effects (DAFx), 2012.
[53]
S. Pauletto och T. Bowles, "Designing the emotional content of a robotic speech signal," i Proceedings of the 5th Audio Mostly Conference : A Conference on Interaction with Sound, 2010.
[54]
T. Bowles och S. Pauletto, "Emotions in the voice: humanising a robotic voice," i Proceedings of the 7th Sound and Music Computing Conference, Barcelona, Spain, 2010.
[55]
M. J. Lopez och S. Pauletto, "The sound machine: a study in storytelling through sound design," i Audio Mostly Conference, 2010.
[56]
S. Pauletto et al., "Integrating theatrical strategies into sonic interaction design," i Proceedings of Audio Mostly 2009 - A Conference on Interaction with Sound, 2009, s. 77-82.
[57]
J. M. Lopez och S. Pauletto, "The design of an audio film for the visually impaired," i Proceedings of the International Conference on Auditory Displays, Copenhagen, 2009.
[58]
D. Rocchesso et al., "Sonic Interaction Design : Sound, Information and Experience," i Conference on Human Factors in Computing Systems - Proceedings, 2008, s. 3969-3972.
[59]
S. Pauletto och A. Hunt, "Interacting with sonifications : An evaluation," i Proceedings of the 13th International Conference on Auditory Display, Montréal, Canada, June 26-29, 2007, 2007.
[60]
S. Pauletto och A. Hunt, "The sonification of EMG data," i Proceedings of the 12th International Conference on Auditory Display (ICAD2006), 2006.
[61]
S. Pauletto och A. Hunt, "A comparision of audio & visual analysis of complex time-series data sets," i Proceedings of the International Conference on Auditory Display, 2005.
[62]
S. Pauletto och A. Hunt, "A toolkit for interactive sonification," i International Conference on Auditory Displays (ICAD), 2004.
[63]
E. Edmonds, A. Martin och S. Pauletto, "Audio-visual interfaces in digital art," i Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology, 2004, s. 331-336.
[64]
E. A. Edmonds och S. Pauletto, "Audiovisual Discourse in Digital Art," i International Conference on Computer Graphics and Interactive Techniques : ACM SIGGRAPH 2004 Art gallery, 2004, s. 116-119.
[65]
A. Hunt, T. Hermann och S. Pauletto, "Interacting with sonification systems : closing the loop," i Proceedings. Eighth International Conference on Information Visualisation, 2004. IV 2004., 2004, s. 879-884.
[66]
S. Pauletto och A. Hunt, "Interactive sonification in two domains: helicopter flight analysis and physiotherapy movement analysis," i PROCEEDINGS OF THE INT. WORKSHOP ON INTERACTIVE SONIFICATION, BIELEFELD, JAN. 2004, 2004.

Kapitel i böcker

[67]
S. Pauletto, "Beyond sound objects," i Traces of Sound, Frisk, Henrik & Sanne Krogh Groth red., Lund : Lund University Open Access, 2024.
[68]
S. Pauletto, "Foley performance and sonic implicit interactions : How Foley artists might hold the secret for the design of sonic implicit interactions," i The Body in Sound, Music and Performance : Studies in Audio and Sonic Arts, : Informa UK Limited, 2022, s. 265-278.
[69]
K. Falkenberg et al., "Musikkommunikation och ljudinteraktion," i Introduktion till medieteknik, Pernilla Falkenberg Josefsson, Mikael Wiberg red., Lund : Studentlitteratur AB, 2021, s. 155-166.
[70]
S. Pauletto och R. Bresin, "Sonification Research and Emerging Topics," i Doing Research in Sound Design, Michael Filimowicz red., : Routledge, 2021, s. 238-254.
[71]
S. Pauletto, "Invisible Seams : the Role of Foley and Voice Postproduction Recordings in the Design of Cinematic Performances," i Foundations in Sound Design for Linear Media : A Multidisciplinary Approach, Michael Filimowicz red., : Routledge, 2019.
[72]
S. Pauletto, "Embodied Knowledge in Foley Artistry," i The Routledge Companion to Screen Music and Sound, : Routledge, 2017, s. 338.

Icke refereegranskade

Konferensbidrag

[73]
R. Bresin et al., "KTH Royal Institute of Technology - Sound and Music Computing (SMC) Group," i Proceedings of the Sound and Music Computing Conferences 2021, 2021, s. xxv-xxvi.

Samlingsverk (redaktörskap)

[74]
"Data sonification and sound design in interactive systems," , Elsevier, International Journal of Human-Computer Studies, 2015.
[75]
"Perspectives on Sound Design," NaN. uppl. Edinburgh, Edinburgh University Press, The New Soundtrack Journal, 2014.
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2024-04-17 00:20:21