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Publications by Sandra Pauletto

Refereegranskade

Artiklar

[1]
F. Keenan and S. Pauletto, "Evaluating a Sonic Interaction Design Based on a Historic Theatre Sound Effect," International journal of human-computer studies, vol. 164, 2022.
[2]
N. Misdariis et al., "Sound experts’ perspectives on astronomy sonification projects," Nature Astronomy, vol. 6, no. 11, pp. 1249-1255, 2022.
[3]
C. Manolas, S. Pauletto and J. Jang, "Soundtrack Loudness as a Depth Cue in Stereoscopic 3D Media," Convergence. The International Journal of Research into New Media Technologies, 2020.
[4]
R. Idrovo and S. Pauletto, "Immersive Point-of-Audition : Alfonso Cuarón’s Three-Dimensional Sound Design Approach," Music, Sound, and the Moving Image, 2019.
[5]
F. Keenan and S. Pauletto, "Listening Back : Exploring the Sonic Interactions at the Heart of Historical Sound Effects Performance," The New Soundtrack, vol. 7, no. 1, pp. 15-30, 2017.
[7]
B. P. Walus, S. Pauletto and A. Mason-Jones, "Sonification and music as support to the communication of alcohol-related health risks to young people. Study design and results," Journal on Multimodal User Interfaces, vol. 10, no. 3, pp. 235-246, 2016.
[8]
S. Pauletto, "Film and theatre-based approaches for sonic interaction design," Digital Creativity, vol. 25, no. 1, pp. 15-26, 2014.
[9]
N. Hillman and S. Pauletto, "The Craftsman : The use of sound design to elicit emotions," The Soundtrack, vol. 7, no. 1, pp. 5-23, 2014.
[10]
[11]
S. Pauletto et al., "Exploring expressivity and emotion with artificial voice and speech technologies," Logopedics, Phoniatrics, Vocology, vol. 38, no. 3, pp. 115-125, 2013.
[12]
S. Pauletto, "Speech technology and cinema: Can they learn from each other?," Logopedics, Phoniatrics, Vocology, vol. 38, no. 3, pp. 143-150, 2013.
[13]
M. Lopez, S. Pauletto and G. Kearney, "The application of impulse response measurement techniques to the study of the acoustics of Stonegate, a performance space used in medieval English drama," Acta acustica united with acustica, vol. 99, no. 1, pp. 98-109, 2013.
[14]
S. Pauletto, "The sound design of cinematic voices," The New Soundtrack, vol. 2, no. 2, pp. 127-142, 2012.
[15]
C. Manolas and S. Pauletto, "Enlarging the Diegetic Space: Uses of the Multi-channel Soundtrack in Cinematic Narrative," The Soundtrack, vol. 2, no. 1, pp. 39-55, 2009.
[16]
S. Pauletto and A. Hunt, "Interactive sonification of complex data," International journal of human-computer studies, vol. 67, no. 11, pp. 923-933, 2009.
[17]
M. J. Lopez and S. Pauletto, "The Design of an Audio Film : Portraying Story, Action and Interaction through Sound.," Journal of Music & Meaning, vol. 8, no. 2, 2009.
[18]
E. A. Edmonds et al., "The studio as laboratory: combining creative practice and digital technology research," International Journal of Human-Computer Studies, vol. 63, no. 4-5, pp. 452-481, 2005.
[19]
E. A. Edmonds et al., "Developing interactive art using visual programming," Proceedings of Human-Computer Interaction, pp. 1183-1187, 2003.

Konferensbidrag

[20]
E. Frid et al., "A Dual-Task Experimental Methodology for Exploration of Saliency of Auditory Notifications in a Retail Soundscape," in Proceedings of the 28th International Conference on Auditory Display (ICAD2023): Sonification for the Masses, 2023, 2023.
[21]
[22]
V. Madaghiele, A. D. Demir and S. Pauletto, "Heat-sensitive sonic textiles : fostering awareness of the energy we save by wearing warm fabrics," in SMC 2023 : Proceedings of the Sound and Music Computing Conference 2023, 2023, pp. 395-402.
[23]
V. Madaghiele, D. Demir and S. Pauletto, "Heat-sensitive sonic textiles: increasing awareness of the energy we save by wearing warm fabrics," in Sound and Music Computing Conference, 2023.
[24]
S. Pauletto et al., "Sonifying energy consumption using SpecSinGAN," in Proceedings of the Sound and Music ComputingConference 2023, 2023.
[25]
N. Misdariis et al., "The Audible Universe Workshop: an Interdisciplinary Approach to the Design and Evaluation of Tools for Astronomical Data Sonification," in 28th International Conference on Auditory Displays (ICAD 2023) - Sonification for the Masses, Norrköping, Sweden, 26–30 June 2023, 2023.
[26]
Y. Seznec et al., "The Sound of the Future Home Workshop : Ideating Sonic Prototypes for Sustainable Energy Consumption," in 18th International Audio Mostly Conference, AM 2023, Edinburgh, United Kingdom of Great Britain and Northern Ireland, Aug 30 2023 - Sep 1 2023, 2023, pp. 101-108.
[27]
V. Madaghiele and S. Pauletto, "Experimenting techniques for sonic implicit interactions: a real time sonification of body-textile heat exchange with sound augmented fabrics," in In: Pauletto, S., Delle Monache, S. and Selfridge, R. (Eds) Proceedings of the Conference on Sonification of Health and Environmental Data (SoniHED 2022). ISBN: 978-91-8040-358-0, 2022.
[28]
R. Selfridge and S. Pauletto, "Investigating the sound design process: two case studies from radio and film production," in DRS Biennial Conference Series, 2022.
[29]
R. Selfridge, C. Barone and S. Pauletto, "Sonifying an Office Gadget to Indicate Air Quality," in Proceedings of the 19th Sound and Music Computing Conference, June 5-12th, 2022, Saint-Étienne (France), 2022, pp. 54-61.
[30]
R. Selfridge and S. Pauletto, "Sound Design Ideation : Comparing Four Sound Designers' Approaches," in Proceedings of the Sound and Music Computing Conferences, 2022, pp. 92-99.
[31]
R. Selfridge and S. Pauletto, "Sound Design Ideation: Comparing Four Sound Designers’ Approaches," in Proceedings of the 19th Sound and Music Computing Conference, June 5-12th, 2022, Saint-Étienne (France), 2022.
[32]
Y. Seznec and S. Pauletto, "The Singing Shower : A melody-sensitive interface for physical interaction and efficient energy consumption," in Proceedings of the 19th Sound and Music Computing Conference, June 5-12th, 2022, Saint-Étienne (France), 2022.
[33]
V. Madaghiele and S. Pauletto, "The Sonic Carpet : Real-Time Feedback of Energy Consumption and Emission Data through Sonic Interaction Design," in The 27th International Conference on Auditory Display (ICAD 2022), 2022, pp. 55-63.
[34]
Y. Seznec and S. Pauletto, "Towards a workshop methodology for involving non-experts in the sonic interaction design process : Connecting household sounds and energy," in The 27th International Conference on Auditory Display (ICAD 2022), 2022, pp. 44-51.
[35]
J. Hölling, M. Svahn and S. Pauletto, "Audio-Visual Interactive Art: Investigating the effect of gaze-controlled audio on visual attention and short-term memory," in AM '21: Audio Mostly 2021 Proceedings, 2021.
[37]
R. Selfridge and S. Pauletto, "Investigating the Sound Design Process," in Nordic Sound and Music Computing, 2021.
[38]
A. Iop and S. Pauletto, "Perception of Emotions in Multimodal Stimuli : the Case of Knocking on a Door," in Proceedings of the Sound and Music Computing Conferences, 2021, pp. 233-237.
[39]
R. Bresin et al., "Looking for the soundscape of the future : preliminary results applying the design fiction method," in Sound and Music Computing Conference 2020, 2020.
[40]
M. Houel et al., "Perception of Emotions in Knocking Sounds : an Evaluation Study," in Proceedings of the Sound and Music Computing Conferences, 2020.
[41]
A. Barahona-Rios and S. Pauletto, "Synthesising Knocking Sound Effects Using Conditional WaveGAN," in SMC Sound and Music Computing Conference 2020, 2020.
[42]
F. Keenan and S. Pauletto, "Evaluating a continuous sonic interaction : Comparing a performable acoustic and digital everyday sound," in Proceedings of the Sound and Music Computing Conferences, 2019, pp. 127-134.
[43]
A. Barahona and S. Pauletto, "Perceptual evaluation of modal synthesis for impact-based sounds," in Proceedings of the Sound and Music Computing Conferences, 2019, pp. 34-38.
[44]
K. F. Hansen et al., "Student involvement in sound and music computing research : Current practices at KTH and KMH," in Combined proceedings of the Nordic Sound and Music Computing Conference 2019 and the Interactive Sonification Workshop 2019, 2019, pp. 36-42.
[45]
S. Pauletto and B. P. Walus, "Reflecting on the Role of Sound in an Immersive Multimedia Intervention for Health Communication," in Reflecting on the Role of Sound in an Immersive Multimedia Intervention for Health Communication, 20/11/18 → 23/11/18, Italy, 2018.
[46]
F. Keenan and S. Pauletto, "A Mechanical Mapping Model for Real-Time Control of a Complex Physical Modelling Synthesis Engine with a Simple Gesture," in International Conference on Digital Audio Effects (DAFx), 2017.
[47]
F. Keenan and S. Pauletto, "Design and evaluation of a digital theatre wind machine.," in The International Conference on New Interfaces for Musical Expression (NIME), 2017, pp. 431-435.
[48]
F. Keenan and S. Pauletto, "An Acoustic Wind Machine and its Digital Counterpart : Initial Audio Analysis and Comparison," in Interactive Audio Systems Symposium, 2016, pp. 1-5.
[49]
B. P. Walus, S. Pauletto and A. Mason-Jones, "Evaluating the use of sonification and music to support the communication of alcohol health risk to young people: initial results," in International Conference on Auditory Display 2015, Graz, Styria, Austria | 6 - 10 July 2015, 2015.
[50]
B. Walus, S. Pauletto and A. J. Mason-Jones, "SOUND AND MUSIC IN INTERACTIVE SONIFICATION : A NOVEL WAY TO COMMUNICATE THE HEALTH RISKS OF ALCOHOL TO YOUNG PEOPLE," in SoniHED : Conference on Sonification of Health and Environmental Data, 2014.
[51]
M. Lopez and S. Pauletto, "The York Mystery Plays: Acoustics and Staging in Stonegate," in 14th Triennial Colloquium of the Société Internationale pour l'Étude du Théâtre Médiéval, 2013.
[52]
M. Lopez and S. Pauletto, "Acoustic Measurement Methods for Outdoor Sites: a Comparative Study," in International Conference of Digital Audio Effects (DAFx), 2012.
[53]
S. Pauletto and T. Bowles, "Designing the emotional content of a robotic speech signal," in Proceedings of the 5th Audio Mostly Conference : A Conference on Interaction with Sound, 2010.
[54]
T. Bowles and S. Pauletto, "Emotions in the voice: humanising a robotic voice," in Proceedings of the 7th Sound and Music Computing Conference, Barcelona, Spain, 2010.
[55]
M. J. Lopez and S. Pauletto, "The sound machine: a study in storytelling through sound design," in Audio Mostly Conference, 2010.
[56]
S. Pauletto et al., "Integrating theatrical strategies into sonic interaction design," in Proceedings of Audio Mostly 2009 - A Conference on Interaction with Sound, 2009, pp. 77-82.
[57]
J. M. Lopez and S. Pauletto, "The design of an audio film for the visually impaired," in Proceedings of the International Conference on Auditory Displays, Copenhagen, 2009.
[58]
D. Rocchesso et al., "Sonic Interaction Design : Sound, Information and Experience," in Conference on Human Factors in Computing Systems - Proceedings, 2008, pp. 3969-3972.
[59]
S. Pauletto and A. Hunt, "Interacting with sonifications : An evaluation," in Proceedings of the 13th International Conference on Auditory Display, Montréal, Canada, June 26-29, 2007, 2007.
[60]
S. Pauletto and A. Hunt, "The sonification of EMG data," in Proceedings of the 12th International Conference on Auditory Display (ICAD2006), 2006.
[61]
S. Pauletto and A. Hunt, "A comparision of audio & visual analysis of complex time-series data sets," in Proceedings of the International Conference on Auditory Display, 2005.
[62]
S. Pauletto and A. Hunt, "A toolkit for interactive sonification," in International Conference on Auditory Displays (ICAD), 2004.
[63]
E. Edmonds, A. Martin and S. Pauletto, "Audio-visual interfaces in digital art," in Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology, 2004, pp. 331-336.
[64]
E. A. Edmonds and S. Pauletto, "Audiovisual Discourse in Digital Art," in International Conference on Computer Graphics and Interactive Techniques : ACM SIGGRAPH 2004 Art gallery, 2004, pp. 116-119.
[65]
A. Hunt, T. Hermann and S. Pauletto, "Interacting with sonification systems : closing the loop," in Proceedings. Eighth International Conference on Information Visualisation, 2004. IV 2004., 2004, pp. 879-884.
[66]
S. Pauletto and A. Hunt, "Interactive sonification in two domains: helicopter flight analysis and physiotherapy movement analysis," in PROCEEDINGS OF THE INT. WORKSHOP ON INTERACTIVE SONIFICATION, BIELEFELD, JAN. 2004, 2004.

Kapitel i böcker

[67]
S. Pauletto, "Beyond sound objects," in Traces of Sound, Frisk, Henrik & Sanne Krogh Groth Ed., Lund : Lund University Open Access, 2024.
[68]
S. Pauletto, "Foley performance and sonic implicit interactions : How Foley artists might hold the secret for the design of sonic implicit interactions," in The Body in Sound, Music and Performance : Studies in Audio and Sonic Arts, : Informa UK Limited, 2022, pp. 265-278.
[69]
K. Falkenberg et al., "Musikkommunikation och ljudinteraktion," in Introduktion till medieteknik, Pernilla Falkenberg Josefsson, Mikael Wiberg Ed., Lund : Studentlitteratur AB, 2021, pp. 155-166.
[70]
S. Pauletto and R. Bresin, "Sonification Research and Emerging Topics," in Doing Research in Sound Design, Michael Filimowicz Ed., : Routledge, 2021, pp. 238-254.
[71]
S. Pauletto, "Invisible Seams : the Role of Foley and Voice Postproduction Recordings in the Design of Cinematic Performances," in Foundations in Sound Design for Linear Media : A Multidisciplinary Approach, Michael Filimowicz Ed., : Routledge, 2019.
[72]
S. Pauletto, "Embodied Knowledge in Foley Artistry," in The Routledge Companion to Screen Music and Sound, : Routledge, 2017, p. 338.

Icke refereegranskade

Konferensbidrag

[73]
R. Bresin et al., "KTH Royal Institute of Technology - Sound and Music Computing (SMC) Group," in Proceedings of the Sound and Music Computing Conferences 2021, 2021, pp. xxv-xxvi.

Samlingsverk (redaktörskap)

[74]
"Data sonification and sound design in interactive systems," , Elsevier, International Journal of Human-Computer Studies, 2015.
[75]
"Perspectives on Sound Design," NaNth ed. Edinburgh, Edinburgh University Press, The New Soundtrack Journal, 2014.
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2024-04-28 02:29:31