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Models used in the design of the learning activity

Description of how the applied models have influenced the learning activity that we have set up.

  • Course framework analysis: We have analysed which features we found the most important to include in our learning activity and selected: collaborative, online, technological support, reflective, enquiry-based, active discovery, reused (choosing an already well-tested concept for the game).
  • A type of Jigsaw puzzle groups for the post-game reflections on SWOT analysis.
  • Reflective task fostering meta-cognitive development.
  • Practice-based learning activity
  • Game-based learning for added motivation
  • Group management (assignment of group leader, different responsibilities within the group to publish the results, role in cross-groups discussion)
  • Inspiration for the communication study from Chapanis (1975): Interactive Human Communication. Scientific American