Ändringar mellan två versioner
Här visas ändringar i "Models used in the design of the learning activity" mellan 2016-11-24 09:25 av Olov Engwall och 2016-11-27 11:51 av Florian Pokorny.
Visa < föregående | nästa > ändring.
Models used in the design of the learning activity
Description of how the applied models have influenced the learning activity that we have set up.
* Course framework analysis: We have analysed which features we found the most important to include in our learning activity and selected: collaborative, online, technological support, reflective, enquiry-based, active discovery, reused (choosing an already well-tested concept for the game).
* A type of Jigsaw puzzle groups for the post-game reflections on SWOT analysis.Conole, G. (2015). The 7Cs of Learning Design. Manuscript
* Reflective task fostering meta-cognitive development.
* Practice-based learning activity
* Game-based learning for added motivationHamari, J. (2014). Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification
* Group management (assignment of group leader, different responsibilities within the group to publish the results, role in cross-groups discussion)
* Inspiration for the communication study from Chapanis (1975): Interactive Human Communication. Scientific American