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Publikationer

Nedan är en lista från KTH:s DiVA-portal där avdelningens 50 senaste publikationer listas. Du kan hitta en länk till den fullständiga listan i DiVA längst ner på sidan.

50 senaste publikationerna

[1]
H. Lindetorp, "Towards a Standard for Interactive Music," i Innovation in Music: Technology and Creativity, Jan-Olof Gullö, Russ Hepworth-Sawyer, Justin Paterson, Rob Toulson, Mark Marrington red., 1. uppl. London : Taylor & Francis, 2024.
[2]
H. Lindetorp, "Interactive Sound and Music Technology for Everyone : Designing Inclusive Standards for Web Audio Applications," Doktorsavhandling Stockholm : KTH Royal Institute of Technology, TRITA-EECS-AVL, 2024:52, 2024.
[4]
D. Hussain, "A Framework for Digital Inclusion : An Agile Software Initiative for Bridging the Digital Divide," Doktorsavhandling Sweden : KTH Royal Institute of Technology, TRITA-EECS-AVL, 2024:44, 2024.
[5]
D. Hussain, "Agile User-Centered Development for Accessibility : Towards a framework for including accessibility qualities in agile development methodologies," i Nordic Conference on Human-Computer Interaction Uppsala, Sweden. October 13 – 16, 2024, 2024.
[6]
H. Zhang et al., "VRMN-bD: A Multi-modal Natural Behavior Dataset of Immersive Human Fear Responses in VR Stand-up Interactive Games," i Proceedings - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2024, 2024, s. 320-330.
[8]
P. Jääskeläinen, A.-K. Kaila och A. Holzapfel, "Uncovering Challenges and Changes in Artists’ Practices as a Consequence of AI," i Workshop Proceedings of GenAICHI - CHI 2024 Workshop on Generative AI and HCI, 2024.
[9]
P. Jääskeläinen och C. Åsberg, "What’s the Look of "Negative Gender" and “Max Ethnicity” in AI-Generated Images? A Critical Visual Analysis of the Intersectional Politics of Portrayal," i AltCHI. ACM Conference on Human Factors in Computing Systems (CHI), 2024.
[10]
F. Favero, "Light Rhythms : Exploring the Perceptual and Behavioural Effects of Daylight and Artificial Light Conditions in a Scandinavian Context," Doktorsavhandling : KTH Royal Institute of Technology, TRITA-EECS-AVL, 2024:32, 2024.
[11]
A. Axelsson et al., "Robots in autonomous buses: Who hosts when no human is there?," i HRI 2024 Companion - Companion of the 2024 ACM/IEEE International Conference on Human-Robot Interaction, 2024, s. 1278-1280.
[12]
S. Zojaji, A. Matviienko och C. Peters, "Exploring the Influence of Co-Present and Remote Robots on Persuasiveness and Perception of Politeness," i HRI '24: Companion of the 2024 ACM/IEEE International Conference on Human-Robot Interaction, 2024, s. 1204-1208.
[13]
N. Dunder et al., "Kattis vs ChatGPT: Assessment and Evaluation of Programming Tasks in the Age of Artificial Intelligence," i LAK 2024 Conference Proceedings - 14th International Conference on Learning Analytics and Knowledge, 2024, s. 821-827.
[14]
E.-L. Sallnäs Pysander et al., "Nature and digitalization challenging the traditional playground," Urban Forestry & Urban Greening, vol. 93, 2024.
[15]
J. Chicau, K. Popova och R. Fiebrink, "From Individual Discomfort to Collective Solidarity: Choreographic Exploration of Extractivist Technology," i TEI 2024 - Proceedings of the 18th International Conference on Tangible, Embedded, and Embodied Interaction, 2024.
[16]
B. Hedin, A. G. Blomqvist och A. R. Menon, "Engaging Environmental Learning: A Tangible Approach for Conveying Environmental Data in Education Using Weight," i TEI 2024 - Proceedings of the 18th International Conference on Tangible, Embedded, and Embodied Interaction, 2024.
[17]
F. Bell et al., "Making Biomaterials for Sustainable Tangible Interfaces," i TEI 2024 - Proceedings of the 18th International Conference on Tangible, Embedded, and Embodied Interaction, 2024.
[19]
A. Biørn-Hansen och D. Nilsson, "Exploring CO2-Budgeting to Meet KTH Climate Target for Aviation," , TRITA-ABE-RPT, 244, 2024.
[20]
S. Zojaji et al., "Join Me Here if You Will : Investigating Embodiment and Politeness Behaviors When Joining Small Groups of Humans, Robots, and Virtual Characters," i CHI Conference on Human Factors in Computing Systems (CHI ’24), Oʻahu, Hawaiʻi, USA, 11-16 May 2024, 2024.
[21]
A. B. Latupeirissa, "From Motion Pictures to Robotic Features : Adopting film sound design practices to foster sonic expression in social robotics through interactive sonification," Doktorsavhandling Stockholm, Sweden : KTH Royal Institute of Technology, TRITA-EECS-AVL, 2024:13, 2024.
[22]
L. Dahlberg, ""Nyhetsmedier tycks föredra att rapportera från aktioner där det görs gripanden"," Folket i Bild / Kulturfront, no. 1, s. 15-15, 2024.
[23]
S. Pauletto och Y. Seznec, "Connecting sound to data : sonification workshop methods with expert and non-expert participants," Journal of The Audio Engineering Society, vol. 72, no. 5, s. 328-340, 2024.
[24]
L. Dahlberg, "“För ingen älskar budbäraren som kommer med dåliga nyheter”," Dala-Demokraten, no. 11 januari, 2024.
[25]
C. Fernandez-Martín et al., "Choosing only the best voice imitators: Top-K many-to-many voice conversion with StarGAN," Speech Communication, vol. 156, 2024.
[26]
S. Pauletto, "Beyond sound objects," i Traces of Sound, Frisk, Henrik & Sanne Krogh Groth red., Lund : Lund University Open Access, 2024, s. 51-66.
[27]
K. Popova, J. Y. Park och A. D. Demir, "Conquering the Silence, Exploring the Uncomfortable Together: A Collective Exploration of Discomfort as a Design Resource," i Nordic Design Research Society (Nordes) Conference, Linköping 2023, 2023, s. 425-429.
[28]
S. Stenbom, J. Gulliksen och B. Thuresson, "Blended Synchronous Learning in Voluntary Education," i 29th ICDE World Conference 2023, San José, Costa Rica, 6-10 November 2023, 2023.
[29]
S. Johansson et al., "Co-Designing with Extreme Users : A Framework for User Participation in Design Processes," Scandinavian Journal of Disability Research, vol. 25, no. 1, s. 418-430, 2023.
[30]
P. Wintersberger et al., "BikeSimWS : Workshop on Simulators, Scenarios, and Test Standard for Bicycle Research," i Proceedings of MUM 2023 - The 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023, s. 546-549.
[31]
M. Hedlund et al., "BlocklyVR : Exploring Block-based Programming in Virtual Reality," i Proceedings of MUM 2023 - The 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023, s. 251-263.
[32]
U. Franke, "Algorithmic Fairness, Risk, and the Dominant Protective Agency," Philosophy & Technology, vol. 36, no. 4, 2023.
[33]
H. Zhu, I. A. A. Faradynawati och P. Jääskeläinen, "Can AI evoke customers' sustainable investment preferences? A user study of Robo-advisors," i The 2023 International Conference on Sustainability, Environment, and Social Transition in Economics and Finance (SESTEF 2023), 2023.
[34]
R. Patibanda et al., "Auto-Paizo Games : Towards Understanding the Design of Games That Aim to Unify a Player's Physical Body and the Virtual World," Proceedings of the ACM on Human-Computer Interaction, vol. 7, no. CHI PLAY, s. 893-918, 2023.
[35]
S. Buvari et al., "A student-centered learning analytics dashboard towards course goal achievement in STEM education," i Responsive and Sustainable Educational Futures : 18th European Conference on Technology Enhanced Learning, EC-TEL 2023, Proceedings, 2023, s. 698-704.
[36]
S. Pauletto et al., "Connecting sound design future with historical creative practices : developing digital tools by modelling historical sound effects," i Forum Acusticum 2023, 11 - 15 September 2023, Torino, Italy, 2023.
[37]
M. Lindrup, A. R. Menon och A. Biørn-Hansen, "Carbon Scales : Collective Sense-making of Carbon Emissions from Food Production through Physical Data Representation," i DIS '23 : Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023, s. 1-16.
[38]
J. Y. Park et al., "Ambivalences in Digital Contraception : Designing for Mixed Feelings and Oscillating Relations," i Designing Interactive Systems Conference (DIS ’23), 2023.
[40]
Y. Fernaeus och A. Lindegren, "Celebration of Finitude as a Post-Industrial Aesthetics of Interaction," i Ninth Computing within Limits 2023, 2023.
[41]
O. Misgeld, H. Lindetorp och A. Holzapfel, "Accessible sonification of movement : A case in Swedish folk dance," i Proceedings of SMC 2023 - Sound and Music Computing Conference, 2023, s. 201-208.
[42]
R. Comber och E. Eriksson, "Computing as Ecocide," i Ninth Computing within Limits 2023, 2023.
[43]
E. Frid et al., "A Dual-Task Experimental Methodology for Exploration of Saliency of Auditory Notifications in a Retail Soundscape," i Proceedings of the 28th International Conference on Auditory Display (ICAD2023): Sonification for the Masses, 2023, 2023.
[44]
J. Marshall et al., "Collision Design," i CHI EA '23 : Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023.
[46]
O. Kilic Afsar et al., "Corsetto : A Kinesthetic Garment for Designing, Composing for, and Experiencing an Intersubjective Haptic Voice," i CHI '23 : Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023, s. 1-23.
[47]
Y. Luft, P. Karpashevich och K. Höök, "Boards Hit Back : Reflecting on Martial Arts Practices Through Soma Design," i Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (CHI ’23), 2023, s. 1-18.
[48]
C. Panariello, "Converging Creativity : Intertwining Music and Code," Doktorsavhandling Stockholm : KTH Royal Institute of Technology, TRITA-EECS-AVL, 2023:40, 2023.
[49]
R. Huang et al., "Beyond Diverse Datasets : Responsible MIR, Interdisciplinarity, and the Fractured Worlds of Music," Transactions of the International Society for Music Information Retrieval, vol. 6, no. 1, s. 43-59, 2023.
[50]
O. Viberg, A. Kukulska-Hulme och W. Peeters, "Affective Support for Self-Regulation in Mobile-Assisted Language Learning," International Journal of Mobile and Blended Learning, vol. 15, no. 2, 2023.
Fullständig lista i KTH:s publikationsportal