Enhancing Realistic Rendering for Mixed and Virtual Reality Games
Time: Wed 2025-08-13 15.00
Video link: https://kth-se.zoom.us/j/7046995935
Participating: Prof. Esteban Walter Gonzalez Clua
Abstract: The video game industry continuously advances real-time rendering techniques, with an increasing focus on features like ray-tracing and global illumination. Additionally, VR/MR/AR games are pushing for high-quality rendering despite constraints such as high-definition displays (requiring many pixels), less powerful processors, and higher frequency requirements. This talk will present key optimization strategies, including hybrid denoising, foveated culling methods, optimization for foveated displays, and the usage of neural rendering approaches.
Bio: Esteban is Full professor at Universidade Federal Fluminense and coordinator of UFF Medialab, CNPq researcher, Scientist of the State of Rio since 2019. He is undergraduate in Computer Science by Universidade de São Paulo and has master and doctor degree by PUC-Rio. His main research and development area are Real Time rendering, Digital Games, Virtual Reality, GPUs. He is one of the founders of SBGames (Brazilian Symposium of Games and Digital Entertainment) and was the president of Game Committee of the Brazilian Computer Society from 2010 through 2014. He is the general chair of the IFIP TC14 (Entertainment Computing). Esteban is also one of the founders of ABRAGAMES. In 2015 he was nominated as NVidia CUDA Fellow. Esteban is member of the program committee of most digital entertainment conferences. Esteban has 73 journal papers and 230 conference papers published up to now. In 2024 he was the Program chair of the ACM High Performance Computing and General chair of the IFIP International Conference on Entertainment Computing. In 2023 Esteban received the SBGames Award for his life career.