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ISAGA 2013: 44th conference of the International Simulation and Gaming Association

The annual conference of the International Simulation and Gaming Association (ISAGA) focuses on the role of gaming in all its forms for solving the grand societal issues in education, innovation and sustainability. This years’ special focus will be on gaming for transport and logistics. For 5 days, experts, researchers and practitioners will gather in Stockholm to discuss, play and design games, hosted by the Transport Science department.

Time: Mon 2013-06-24 09.00 - Fri 2013-06-28 17.00

Location: KTH, Q-building

Contact:

Dr. Sebastiaan Meijer

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Royal Institute of Technology KTH is proud to host the 44th annual, international conference of the International Simulation and Gaming Association on its Stockholm campus. The event will take place from June 24 till June 28, 2013. As a special track within the ISAGA conference, the IFIP 5.7 17th Workshop on Experimental Interactive Learning in Industrial Management, will be hosted in collaboration with the EU Network of Excellence GaLA. The IFIP Workshop will run on 25th and 26th of June. The annual conference of the International Simulation and Gaming Association (ISAGA) focuses on the role of gaming in all its forms for solving the grand societal issues in education, innovation and sustainability. This years’ special focus will be on gaming for transport and logistics. For 5 days, experts, researchers and practitioners will gather in Stockholm to discuss, play and design games, hosted by the Transport Science department. The IFIP 5.7 17th Workshop on Experimental Interactive Learning in Industrial Management, will be hosted in collaboration with the EU Network of Excellence GaLA. The IFIP Workshop will run on 25th and 26th of June and has “Gaming in an interconnected industry” as its theme. Special infomation in this workshop can be found here. The ISAGA conference will build on three pillars: the Science, Craft and Art of gaming simulation. The Science pillar features peer-reviewed paper sessions. The Craft part will have interactive sessions, workshops and demonstrations that support the intangible parts of gaming. The Art pillar will show interfaces, designs and the creative part of gaming.

www.isaga2013.net

Page responsible:evenemang@kth.se
Belongs to: KTH Intranet
Last changed: Feb 01, 2013