Publications
Here are the 50 latest publications at the Department of Human Centered Technology.
Below you will find the 50 latest publications at the Department of Human Centered Technology. For a complete list use the link to DiVA found at the end of this page.
[1]
Y. Tao et al.,
"Cultural bias and cultural alignment of large language models,"
PNAS Nexus, vol. 3, no. 9, 2024.
[2]
A. Andreasson et al.,
"Cybersecurity work at Swedish administrative authorities : taking action or waiting for approval,"
Cognition, Technology & Work, 2024.
[3]
J. La Delfa et al.,
"How to Train Your Drone: Exploring the umwelt as a design metaphor for human-drone interaction,"
in DIS '24: Proceedings of the 2024 ACM Designing Interactive Systems Conference, 2024, pp. 2987-3001.
[4]
J. La Delfa et al.,
"Articulating Mechanical Sympathy for Somaesthetic Human-Machine Relations,"
in DIS '24: Proceedings of the 2024 ACM Designing Interactive Systems Conference, 2024, pp. 3336-3353.
[5]
D. Holzer,
"A Piano for Visuals : Affordances of Scan Processing Instruments,"
Leonardo : Journal of the International Society for the Arts, Sciences and Technology, pp. 1-19, 2024.
[6]
J. Gulliksen, D. Hussain and B. Göransson,
"Collaboration between HCI Design and Software Engineering,"
in Designing for Usability, Inclusion and Sustainability in Human-Computer Interaction, : Informa UK Limited, 2024, pp. 78-117.
[7]
S. Pauletto et al.,
"Designing for sustainability with sound,"
in Design Research Society Conference (DRS2024), Boston, MA, USA, June 23-28, 2024, 2024.
[8]
S. Delle Monache, A. Cera and S. Pauletto,
"From data to dialogue : “Earth Electric”, a sonic journey through global energy landscapes,"
in AM '24: Proceedings of the 19th International Audio Mostly Conference: Explorations in Sonic Cultures, 2024.
[9]
L. Turmo Vidal et al.,
"Body Sensations as Design Material : An Approach to Design Sensory Technology for Altering Body Perception,"
in Proceedings of the 2024 ACM Designing Interactive Systems Conference, DIS 2024, 2024, pp. 2545-2561.
[10]
A. Matviienko, J. Anders and F. Mueller,
"Grand challenges in CyclingHCI,"
in Proceedings of the 2024 ACM Designing Interactive Systems Conference, DIS 2024, 2024, pp. 2577-2590.
[11]
P. Jääskeläinen,
"Creative AI as More-than-Human – Design Practices, Aesthetics and Cultural Imaginaries,"
in More-Than-Human Design in Practice, Anton Poikolainen Rosén, Andrea Botero, Marie Louise Sondergaard Juhl and Antti Salovaara Ed., : Taylor & Francis, 2024.
[12]
P. Jääskeläinen, A. Holzapfel and E. Eriksson,
"AI Art for Self-Interest or Common Good? Uncovering Value Tensions in Artists’ Imaginaries of AI Technologies,"
in Proceedings of the 2024 ACM Designing Interactive Systems Conference, DIS 2024, 2024, pp. 2897-2910.
[13]
M. Balaam et al.,
"Exploring the Somatic Possibilities of Shape-Changing Car Seats,"
in Proceedings of the 2024 ACM Designing Interactive Systems Conference, DIS 2024, 2024, pp. 3354-3371.
[14]
D. Hussain and J. Gulliksen,
"Accessibility Knowledge Viewed Through the Lens of the Stakeholders,"
in Human-Centered Software Engineering - 10th IFIP WG 13.2 International Working Conference, HCSE 2024, Proceedings, 2024, pp. 3-25.
[15]
C. Lai, O. Viberg and C. Zheng,
"Guest editorial : Preparing for the future,"
Educational Technology & Society, vol. 27, no. 3, pp. 218-222, 2024.
[16]
P. Jääskeläinen and E. Kanhov,
"Data Ethics and Practices of Human-Nonhuman Sound Technologies and Ecologies,"
in VIHAR '24 - 4th International Workshop on Vocal Interactivity in-and-between Humans, Animals and Robots, 2024.
[17]
U. Franke,
"Att utveckla och implementera cybersäkerhetspolicy : Lärdomar från den finansiella sektorn,"
Statsvetenskaplig Tidskrift, vol. 126, no. 2, pp. 251-272, 2024.
[18]
J. Y. Park,
"Designing with Discomfort : A Feminist Approach towards Intimate Care Technologies,"
in DIS 2024 - Proceedings of the 2024 ACM Designing Interactive Systems Conference, 2024, pp. 30-36.
[19]
C. Núñez-Pacheco et al.,
"Designing [Im]Material Inventories of Nomadic Belongings,"
in DIS 2024 - Proceedings of the 2024 ACM Designing Interactive Systems Conference, 2024, pp. 401-404.
[20]
R. Garrett,
"Felt Ethics : Reimagining Ethics in Human-Technology Relations,"
in DIS 2024 - Proceedings of the 2024 ACM Designing Interactive Systems Conference, 2024, pp. 51-54.
[21]
R. Laidsaar-Powell et al.,
"Development of Web-Based Education Modules to Improve Carer Engagement in Cancer Care : Design and User Experience Evaluation of the e-Triadic Oncology (eTRIO) Modules for Clinicians, Patients, and Carers,"
JMIR Medical Education, vol. 10, 2024.
[22]
R. Glassey and A. Baltatzis,
"Active Repos : Integrating Generative AI Workflows into GitHub,"
in ITiCSE 2024 - Proceedings of the 2024 Conference Innovation and Technology in Computer Science Education, 2024, pp. 777-778.
[23]
N. Jacoby et al.,
"Commonality and variation in mental representations of music revealed by a cross-cultural comparison of rhythm priors in 15 countries,"
Nature Human Behaviour, vol. 8, no. 5, pp. 846-877, 2024.
[24]
S. Delle Monache et al.,
"How do you sound design? Articulating experiences and cultures via listening,"
in DRS Design Research Society Conference DRS2024: Boston, 23–28 June, Boston, USA, 2024.
[25]
D. S. Elvitigala et al.,
"Grand Challenges in SportsHCI,"
in CHI 2024 - Proceedings of the 2024 CHI Conference on Human Factors in Computing Sytems, 2024.
[26]
S. F. Rauh et al.,
"Autobiographically Designing Mixed Reality for Lecturers,"
in Proceedings of the 16th International Conference on Computer Supported Education, CSEDU 2024, 2024, pp. 462-469.
[27]
W. Van Der Maden et al.,
"Death of the Design Researcher? Creating Knowledge Resources for Designers Using Generative AI,"
in DIS '24 Companion: Companion Publication of the 2024 ACM Designing Interactive Systems Conference, 2024.
[28]
S. T. Mauer et al.,
"A Novel Approach for Software 3D-Debugging in Virtual Reality,"
in Virtual, Augmented and Mixed Reality - 16th International Conference, VAMR 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Proceedings, 2024, pp. 235-251.
[29]
O. Viberg et al.,
"Cultural differences in students' privacy concerns in learning analytics across Germany, South Korea, Spain, Sweden, and the United States,"
COMPUTERS IN HUMAN BEHAVIOR REPORTS, vol. 14, 2024.
[30]
J. Y. Park et al.,
"Critiquing Menstrual Pain Technologies through the Lens of Feminist Disability Studies,"
in CHI 2024 - Proceedings of the 2024 CHI Conference on Human Factors in Computing Sytems, 2024.
[31]
A. Iop et al.,
"Exploring the Influence of Object Shapes and Colors on Depth Perception in Virtual Reality for Minimally Invasive Neurosurgical Training,"
in CHI 2024 - Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing Sytems, 2024.
[32]
P. Jääskeläinen, A. Holzapfel and E. Eriksson,
"AI Art for Self-Interest or Common Good? Uncovering Value Tensions in Artists’ Imaginaries of AI Technologies,"
in DIS '24: Proceedings of the 2024 ACM Designing Interactive Systems Conference, 2024.
[33]
P. Jääskeläinen and A. Biørn-Hansen,
"Critical Questions for Sustainability Research in Computational Creativity,"
in Proceedings of ICCC '24: International Conference of Computational Creativity, 2024.
[34]
A.-K. Kaila and B. Sturm,
"Agonistic Dialogue on the Value and Impact of AI Music Applications,"
in Proceedings of the 2024 International Conference on AI and Musical Creativity, 2024.
[35]
A.-K. Kaila, A. Holzapfel and P. Jääskeläinen,
"Gardening Frictions in Creative AI : Emerging Art Practices and Their Design Implications,"
in Proceedings of the 15th International Conference on Computational Creativity, 2024.
[36]
[37]
D. Hussain,
"A Framework for Digital Inclusion : An Agile Software Initiative for Bridging the Digital Divide,"
Doctoral thesis Sweden : KTH Royal Institute of Technology, TRITA-EECS-AVL, 2024:44, 2024.
[38]
D. Hussain,
"Agile User-Centered Development for Accessibility : Towards a framework for including accessibility qualities in agile development methodologies,"
in Nordic Conference on Human-Computer Interaction, Uppsala, Sweden, October 13 – 16, 2024, 2024.
[39]
D. Svensson and D. Pargman,
"Esports and Sportification: A View From Sweden,"
in Critical Perspectives on Esports, : Informa UK Limited, 2024, pp. 50-63.
[40]
O. Viberg et al.,
"Exploring teachers' (future) digital assessment practices in higher education: Instrument and model development,"
British Journal of Educational Technology, 2024.
[41]
S. Zojaji, A. Matviienko and C. Peters,
"Exploring the Influence of Co-Present and Remote Robots on Persuasiveness and Perception of Politeness,"
in HRI '24: Companion of the 2024 ACM/IEEE International Conference on Human-Robot Interaction, 2024, pp. 1204-1208.
[42]
J. Chicau, K. Popova and R. Fiebrink,
"From Individual Discomfort to Collective Solidarity: Choreographic Exploration of Extractivist Technology,"
in TEI 2024 - Proceedings of the 18th International Conference on Tangible, Embedded, and Embodied Interaction, 2024.
[43]
B. Hedin, A. G. Blomqvist and A. R. Menon,
"Engaging Environmental Learning: A Tangible Approach for Conveying Environmental Data in Education Using Weight,"
in TEI 2024 - Proceedings of the 18th International Conference on Tangible, Embedded, and Embodied Interaction, 2024.
[44]
E. Frid et al.,
"Editorial : New advances and novel applications of music technologies for health, well-being, and inclusion,"
Frontiers in Computer Science, vol. 6, 2024.
[45]
A. Biørn-Hansen and D. Nilsson,
"Exploring CO2-Budgeting to Meet KTH Climate Target for Aviation,"
, TRITA-ABE-RPT, 244, 2024.
[46]
A. B. Latupeirissa,
"From Motion Pictures to Robotic Features : Adopting film sound design practices to foster sonic expression in social robotics through interactive sonification,"
Doctoral thesis Stockholm, Sweden : KTH Royal Institute of Technology, TRITA-EECS-AVL, 2024:13, 2024.
[47]
S. Pauletto and Y. Seznec,
"Connecting sound to data : sonification workshop methods with expert and non-expert participants,"
Journal of The Audio Engineering Society, vol. 72, no. 5, pp. 328-340, 2024.
[48]
L. Dahlberg,
"“För ingen älskar budbäraren som kommer med dåliga nyheter”,"
Dala-Demokraten, no. 11 januari, 2024.
[49]
C. Fernandez-Martín et al.,
"Choosing only the best voice imitators: Top-K many-to-many voice conversion with StarGAN,"
Speech Communication, vol. 156, 2024.
[50]
S. Pauletto,
"Beyond sound objects,"
in Traces of Sound, Frisk, Henrik & Sanne Krogh Groth Ed., Lund : Lund University Open Access, 2024, pp. 51-66.