Publications by Renan Guarese
Peer reviewed
Articles
[1]
T. Li et al., "Fusing model-based and data-driven prognostic methods for real-time model updating," Mechanical systems and signal processing, vol. 238, 2025.
[2]
M. Gokan Khan et al., "PerfCam : Digital Twinning for Production Lines Using 3D Gaussian Splatting and Vision Models," IEEE Access, pp. 1-1, 2025.
[3]
A. Renata et al., "Assessment of embodied visuospatial perspective taking in augmented reality : insights from a reaction time task," Frontiers in Virtual Reality, vol. 5, 2024.
[4]
R. Guarese et al., "Augmenting the dark : Exploring assistive micro-guidance in sonified mixed reality," Anais Estendidos do XXVI Simpósio de Realidade Virtual e Aumentada (SVR Estendido 2024), pp. 90-95, 2024.
[5]
A. Wrife et al., "Comparative analysis of spatiotemporal playback manipulation on virtual reality training for External Ventricular Drainage," Computers & graphics, vol. 124, 2024.
[6]
R. Guarese et al., "Exploring Audio Interfaces for Vertical Guidance in Augmented Reality via Hand-Based Feedback," IEEE Transactions on Visualization and Computer Graphics, vol. 30, no. 5, pp. 2818-2828, 2024.
[7]
D. C. Tavares et al., "Immersive Technologies: challenges of the inclusive design in times of natural hazards and climate change," Anais Estendidos do XXVI Simpósio de Realidade Virtual e Aumentada (SVR Estendido 2024), pp. 78-81, 2024.
[8]
E. J. Pretty et al., "Multimodal Measurement of Cognitive Load in a Video Game Context : A Comparative Study Between Subjective and Objective Metrics," IEEE Transactions on Games, vol. 16, no. 4, pp. 854-867, 2024.
Conference papers
[9]
R. Guarese et al., "A Scoping Review and Expert Recommendations for Immersive Solutions towards Predictive Maintenance," in Proceedings 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 2025.
[10]
K. Chhatre et al., "Evaluating Speech and Video Models for Face-Body Congruence," in I3D Companion '25: Companion Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2025.
[11]
M. M. Vasiliu et al., "Towards Enhancing Industrial Training Through Conversational AI," in CUI '25: Proceedings of the 7th ACM Conference on Conversational User Interfaces, 2025.
[12]
E. J. Pretty et al., "Comparing Subjective Measures of Workload in Video Game Play : Evaluating the Test-Retest Reliability of the VGDS and NASA-TLX," in ICMI Companion '24: Companion Proceedings of the 26th International Conference on Multimodal Interaction, 2024, pp. 56-60.
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2025-09-08 22:24:40 UTC