Publikationer av Renan Guarese
Refereegranskade
Artiklar
[1]
T. Li et al., "Fusing model-based and data-driven prognostic methods for real-time model updating," Mechanical systems and signal processing, vol. 238, 2025.
[2]
M. Gokan Khan et al., "PerfCam : Digital Twinning for Production Lines Using 3D Gaussian Splatting and Vision Models," IEEE Access, s. 1-1, 2025.
[3]
A. Renata et al., "Assessment of embodied visuospatial perspective taking in augmented reality : insights from a reaction time task," Frontiers in Virtual Reality, vol. 5, 2024.
[4]
R. Guarese et al., "Augmenting the dark : Exploring assistive micro-guidance in sonified mixed reality," Anais Estendidos do XXVI Simpósio de Realidade Virtual e Aumentada (SVR Estendido 2024), s. 90-95, 2024.
[5]
A. Wrife et al., "Comparative analysis of spatiotemporal playback manipulation on virtual reality training for External Ventricular Drainage," Computers & graphics, vol. 124, 2024.
[6]
R. Guarese et al., "Exploring Audio Interfaces for Vertical Guidance in Augmented Reality via Hand-Based Feedback," IEEE Transactions on Visualization and Computer Graphics, vol. 30, no. 5, s. 2818-2828, 2024.
[7]
D. C. Tavares et al., "Immersive Technologies: challenges of the inclusive design in times of natural hazards and climate change," Anais Estendidos do XXVI Simpósio de Realidade Virtual e Aumentada (SVR Estendido 2024), s. 78-81, 2024.
[8]
E. J. Pretty et al., "Multimodal Measurement of Cognitive Load in a Video Game Context : A Comparative Study Between Subjective and Objective Metrics," IEEE Transactions on Games, vol. 16, no. 4, s. 854-867, 2024.
Konferensbidrag
[9]
R. Guarese et al., "A Scoping Review and Expert Recommendations for Immersive Solutions towards Predictive Maintenance," i Proceedings 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 2025.
[10]
K. Chhatre et al., "Evaluating Speech and Video Models for Face-Body Congruence," i I3D Companion '25: Companion Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2025.
[11]
M. M. Vasiliu et al., "Towards Enhancing Industrial Training Through Conversational AI," i CUI '25: Proceedings of the 7th ACM Conference on Conversational User Interfaces, 2025.
[12]
E. J. Pretty et al., "Comparing Subjective Measures of Workload in Video Game Play : Evaluating the Test-Retest Reliability of the VGDS and NASA-TLX," i ICMI Companion '24: Companion Proceedings of the 26th International Conference on Multimodal Interaction, 2024, s. 56-60.
Senaste synkning med DiVA:
2025-09-08 22:24:40 UTC