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Publikationer

[1]
M. Jacobsson et al., "Accuracy of Quantifying Hypotension During Surgery Using Physiological Sensor Data," IEEE Journal of Translational Engineering in Health and Medicine, vol. 14, s. 265-273, 2026.
[2]
S. A. Behera et al., "Advances in Triboelectric Nanogenerators-Based Smart Infrastructure and IoT Applications," Advanced Sustainable Systems, vol. 10, no. 8, 2026.
[3]
M. de Wijse-van Heeswijk, J. H.G. Klabbers och S. Meijer, "Advancing the Role of the Facilitator in Game Science: A Systems Theory Approach to Learning and Adaptation in Rule-Based and Open Games," Journal Simulation & Gaming, vol. 57, no. 2, s. 276-298, 2026.
[5]
L. Admassu och A. Elkhoulti, "AI-Assisted Trace Documentation Tool in Telecom," , 2026.
[14]
J. Attergrim et al., "Clinical outcomes and opportunities for improvement across modified trauma quality improvement cohorts : a registry-based cohort study," Scandinavian Journal of Trauma, Resuscitation and Emergency Medicine, vol. 34, no. 1, 2026.
[27]
L. McCarren et al., "Exploring the Design of a LLM-Based AI Assistant for Mindfulness Practice with Older Adults," i CHI 2026 - Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems, 2026.
[30]
T.-Y. Lu, "Heartbeats in Motion : Co-Designing Wearables for Healthy Ageing," i DIS 2026 - Companion Proceedngs of the 2026 ACM Designing Interactive Systems Conference, 2026, s. 97-100.
[33]
B. Irfan et al., "Human-Robot Interaction Conversational User Enjoyment Scale (HRI CUES)," IEEE Transactions on Affective Computing, vol. 17, no. 2, s. 1438-1453, 2026.
[38]
N. Soltani, L. Quintero och A. Rostami, "Interaction Onset Strategies for Conversational AI Agents in VR," i IMX 2026 - Proceedings of the 2026 ACM International Conference on Interactive Media Experiences, 2026, s. 35-45.
[43]
T. Y. Lu et al., "Lived Experiences of Older Adults Using Wearables With Real-Time Feedback: Phenomenological Study," JMIR mhealth and uhealth, vol. 14, s. e71509, 2026.
[45]
D. Chawshin och K. Yousef, "Läckagedetektering i mobila infusionssystem," , 2026.
[46]
H. Lukosch et al., "Media of Representation in Game Science," Journal Simulation & Gaming, 2026.
[47]
H. Krishna et al., "Modelling Dilemmas in Access to Specialised Healthcare Services in Sweden Using a Serious Game," INTERNATIONAL JOURNAL OF SERIOUS GAMES, vol. 13, no. 1, s. 223-244, 2026.
[49]
T.-Y. Lu, S. A. Dual och S. Kuoppamäki, "Moving Together : A Co-Design Study on Wearable Materials and Aesthetics for Active Ageing," i DIS 2026 - Proceedngs of the 2026 ACM Designing Interactive Systems Conference, 2026, s. 3299-3315.