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Digital Women's Health
Digital Women’s Health is a research group bringing positive change to the design and research of digital technologies for women’s bodily transitions.
The Interaction Design team creates novel interactions with electronically responsive artefacts and services honouring values such as feminism, somaesthetics, sustainability, critique and slowness.
The Soma Bits are a prototyping toolkit that facilitates Soma Design. Acting as an accessible ‘sociodigital material’ Soma Bits allow designers to pair digital technologies, with their whole body and senses, as part of an iterative soma design process.
Personal Technologies For Affective Health
- Projects in Interaction Design
VR-CBT using 360-film
In this project we explore and study how we can create more efficient and available CBT treatment of Agoraphobia using 360-films as a replacement for in vivo exposure therapy.
Co-watched 360-films for Increased Wellbeing in Elderly Care
In this project we collaborate with Film Stockholm and Norrtälje municipality with the goal to increase quality of life and wellbeing in elderly care through co-watching of 360-films.
Making space for menarche experiences in sports.
Engineering the Interconnected Society
Interconnected Society: Designing future interactions between humans and autonomous agents
Smart Implicit Interaction
The “Internet of things” offers much potential in terms of automating and hiding much of the tedium of our everyday lives. It is predicted to revolutionise logistics, transportation, electricity consumption in our homes, connectivity - even the management of homes.
Designing Energy-Sensitive Interactions
In this project we look into how design can support electric vehicle drivers in managing and understanding energy consumption
I det här projektet tittar vi på hur sociala mekanismer kan leda till minska energiförbrukning i bostadsrättsföreningar.
Arts and Crafts
Artistic and creative practice is an important driver for cultural and commercial innovation, and this project aims to specifically investigate such practices with and around novel interactive materials. The project scope spans from popular culture and folk art, to how crafted interactivity takes form in public exhibitions and on the contemporary art scene. Specific focus is on aesthetic craftsmanship with cutting edge technology.
Bringing Laughter to VR
In this project we explore if laughter is contagious through 360-films.
Expressive sound-based monitoring of body motion through everyday clothes.
Do you wish to come in contact with the division? On this page you will find contact information as well as our visiting address.
FFF Seminars - or Fancy Formal Friday Seminars - is a series of weekly seminars organized by the Interaction Design group in MID.