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Planning with Youth
Planning with youth: a tool and a framework for an engaging, meaningful and forward-looking participation of youngsters in shaping attractive and sustainable living environments
Sound and Music Computing
Our vision is to understand human communication and interaction by sound and music so as to make them a natural part of everyday technology.
Fictitious Soundscapes: Preferences for urban sound environments of the future among hearing impaired
Sweet-sounding Shop Goods
A general and applicable method for an improved working environment and fewer thefts in retail.
Designing the sound of the future
Designing the sound of the future informed by the sound of the present: a new method for the sound design of everyday scenarios inspired by combining methods in documentary filmmaking and sound computing
Sonification of Goods in Stores
A pilot study on theft prevention in retail through sound and music. The project is a collaboration between KTH, Institute of Retail Economics, Soundmark and Lidbo Music.
The Radio Sound Studio
Developing novel digital sound design tools through the modelling of historical sound effects.
Investigating sound function, aesthetics and interaction in media production to create effective sonic interaction design for everyday life.
The Nordic Sound and Music Computing Network (NordicSMC) brings together a group of internationally leading sound and music computing researchers from all five Nordic countries, from Aalborg University (AAU), Aalto University (AALTO), KTH Royal Institute of Technology (KTH), University of Iceland (UoI), and University of Oslo (UiO).
Ethical Implications of Music Computing
Our project focuses on such ethical issues in the context of music computing, in particular which issues may arise from the use of artificial intelligence when we apply it, for instance, to automatic music composition, recommendation, production, or copyright control.
Sound Forest is a collaborative research project carried out between Sound and Music Computing at KTH and the Swedish Museum of Performing Arts (Scenkonstmuseet) in Stockholm.
Oral Music Theory
Music theoretical tools for performance expression within folk music.
SCORe: Using Sonification to COmmunicate public health Risks
Can we effectively communicate the risks of excessive alcohol consumption, to improve young people's health, though interactive media?
Expressive sound-based monitoring of body motion through everyday clothes.
Interaction Strategies in Improvised Jazz Duos
Jazz improvisation as a subject concerns a vast area where some of the fields are based on defined musical language skills in combination with communicative skills. A personal expression has always been and will always be the basis for artistic representation.
The Study of Folk Dance Traditions
The study of folk dance traditions: connecting ethnography and computational analysis.
Adaptive Music Production
Design research aimed at finding and evaluating technical solutions that contribute to usability and musical variety in adaptive music.
Listening Across Disciplines II
Listening Across Disciplines II (LxDII) is a research project funded by the Arts and Humanities Research Council (AHRC). It systematically investigates the potential of listening as a legitimate and reliable methodology for research across the arts and humanities, science, social science and technology.
Increasing the Efficiency in the Creation of Procedural Audio Models for Video Games
The use of procedural audio in video games presents several benefits, especially in highly interactive environments like in VR, where haptics controllers are commonly used.
Volvo Sound Studio
The Volvo Sound Studio is a collaboration between Volvo and KTH, Konstfack and University West. An interface for sound design have been presented at the major world car expos.
ESAIM - Självständiga Arbeten Som Exjobb
KMH och KTH har fått medel från Vinnova för att utveckla exjobb med musik- och ljudinriktning inom utbildningar i musik och teknik. Projektet kallas ESIAM – etablering av självständiga arbeten som exjobb inom musik och teknik.
Available Thesis Project
In Sound and Music Computing a large number of possibilities exist for students to do their thesis work
Active Listening with the Music Puzzle
The Music Puzzle is a game where the aim is to reconstruct a music performance from small segments that are shifted in pitch and filtered. The game targets hearing impaired persons in order to train listening skills.
- Spv: Sandra Pauletto
- Spv: Torbjörn Gulz
- Spv: Kjetil Falkenberg
- Spv: Rod Selfridge
- Spv: Olof Misgeld
- Spv: Derek Holzer
- Sonic Interaction Design to Support Energy Efficiency Behavior in the Household
Light and Dark Rhythms
Light and Dark Rhythms - Daylight and Artificial Light Qualities for the Design of Future Spaces
The Harmony of Noise
The project concerns developing a notation system for pitch-based, sound-based and spatialized music in an attempt to bridge the gap between acoustic and electronic music, also working towards the possibility of a holistic system for algorithmic composition based on music representation.
- Projects in Sound and Music Computing
Historically Informed Sound Synthesis
Researching and re-enacting historical sound synthesis instruments from the history of electronic music in Sweden during the 1960's and 70's
- Spv: Adrian Latupeirissa
Robust Non-Verbal Expression in Virtual Agents and Humanoid Robots: New Methods for Augmenting Stylized Gestures with Sound
Sound and Music Interaction Seminar
Sound and Music Interaction Seminar is a seminar series organized by the Sound and Music Computing group at the division of Media Technology and Interaction Design, KTH.