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Commercial Design: Crit 3

Tid: Fredag 14 november 2014 kl 13:00 - 15:00 2014-11-14T13:00:00 2014-11-14T15:00:00

Kungliga Tekniska högskolan
HT 2014 idesign2-14

Aktivitet: Workshop

Studentgrupper: THCIM_2

Detaljer (TimeEdit): egen sal, 4618

Info:

This week you really need to make it work! A good way to sanitise your idea is to test it in action. However, you rarely need to prototype everything, so focus on the main interactive elements. You need to get the design (visual and interaction) together so that we understand to 100 percent how it works in action and that it actually will work. Including the details of the interaction such as sliding, animations, feedback, etc. 

If your are using GPS stuff, get out there with the GPS and maps and play it and figure out how it should be done! (many of the ideas that I heard could easily be prototyped with Google Maps, images, and a tiny bit if javascript). If your doing flower arrangements or rockstar stuff you could put probably put something together with Unity or Flash. And so on...

We split into 2 groups providing 20-25 minutes per group:

Present a "finished" design of your interactive product, including:

  • Name of the product
  • Main concept
  • Interaction scenario(s)
  • Visual identity, logo etc
  • prototype it, showing flow of interaction
  • try to fill your prototype with good content!
Schemahandläggare skapade händelsen 11 juni 2014
Assistent Anders Lundström redigerade 17 juni 2014

WorkshopDesign Crit

Assistent Anders Lundström redigerade 15 augusti 2014

Responsible Design: Crit 1

Assistent Anders Lundström redigerade 15 augusti 2014

ResponsibleCommercial Design: Crit 13

Schemahandläggare redigerade 1 september 2014

Q22

egen sal, 4618

Assistent Anders Lundström redigerade 7 november 2014

This week you really need to make it work! A good way to sanitise your idea is to test it in action. However, you rarely need to prototype everything, so focus on the main interactive elements. You need to get the design (visual and interaction) together so that we understand to 100 percent how it works in action and that it actually will work. Including the details of the interaction such as sliding, animations, feedback, etc. ¶

If your are using GPS stuff, get out there with the GPS and maps and play it and figure out how it should be done! (many of the ideas that I heard could easily be prototyped with Google Maps, images, and a tiny bit if javascript). If your doing flower arrangements or rockstar stuff you could put probably put something together with Unity or Flash. And so on...¶

We split into 2 groups providing 20-25 minutes per group:¶

Present a "finished" design of your interactive product, including:¶


* Name of the product
* Main concept
* Interaction scenario(s)
* Visual identity, logo etc
* prototype it, showing flow of interaction
* try to fill your prototype with good content!

Schemahandläggare redigerade 10 november 2014

egen sal, 4618

Schemahandläggare redigerade 12 november 2014

egen sal, 4618

Assistent Anders Lundström redigerade 14 november 2014

This week you really need to make it work! A good way to sanitise your idea is to test it in action. However, you rarely need to prototype everything, so focus on the main interactive elements. You need to get the design (visual and interaction) together so that we understand to 100 percent how it works in action and that it actually will work. Including the details of the interaction such as sliding, animations, feedback, etc. 

If your are using GPS stuff, get out there with the GPS and maps and play it and figure out how it should be done! (many of the ideas that I heard could easily be prototyped with Google Maps, images, and a tiny bit if javascript). If your doing flower arrangements or rockstar stuff you could put probably put something together with Unity or Flash. And so on...

We split into 2 groups providing 20-25 minutes per group:

Present a "finished" design of your interactive product, including:


* Name of the product
* Main concept
* Interaction scenario(s)
* Visual identity, logo etc
* prototype it, showing flow of interaction
* try to fill your prototype with good content!

Hela världen får läsa.

Senast ändrad 2014-11-14 10:56

Taggar: Saknas än så länge.