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Commercial Design: Crit 3

Tid: Torsdag 12 november 2015 kl 13:00 - 15:00 2015-11-12T13:00:00 2015-11-12T15:00:00

Kungliga Tekniska högskolan
HT 2015 idesign2-15

Aktivitet: Workshop

Studentgrupper: THCIM_2

Detaljer (TimeEdit): egen sal

Info:

This week you really need to make it work! A good way to sanitise your idea is to test it in action. However, you rarely need to prototype everything, so focus on the main interactive elements. You need to get the design (visual and interaction) together so that we understand to 100 percent how it works in action and that it actually will work. Including the details of the interaction such as sliding, animations, feedback, etc. 

If your are using GPS stuff, get out there with the GPS and maps and play it and figure out how it should be done! (many of the ideas could easily be prototyped with Google Maps, images, and a tiny bit if javascript). If your doing game like stuff you could put probably put something together with Unity or Flash. And so on...

small group presentation

Present a "finished" design of your interactive product, including:

  • Name of the product
  • Main concept
  • Interaction scenario(s)
  • Visual identity, logo etc
  • prototype it, showing flow of interaction
  • try to fill your prototype with good content!
Schemahandläggare skapade händelsen 25 maj 2015
Assistent Anders Lundström redigerade 30 juni 2015

WorkshopCommercial Design: Crit 3

Assistent Anders Lundström redigerade 19 augusti 2015

Commercial Design: Crit 3Workshop

Assistent Anders Lundström redigerade 25 augusti 2015

WorkshopSupervision & Design Therapy

More info can be found here.¶

Assistent Anders Lundström redigerade 8 september 2015

Anders More info can be found here.

Assistent Anders Lundström redigerade 3 november 2015

Supervision & Design TherapyCommercial Design: Crit 3

Anders More info can be found here.Same groups as previous week. See more info in the later session in the schedule.¶



Assistent Anders Lundström redigerade 3 november 2015

Same groups as previous week. See more info in the later session in the schedule.

Assistent Anders Lundström redigerade 3 november 2015

Same groups as previous week. See more info in the later session This week you really need to make it work! A good way to sanitise your idea is to test it in action. However, you rarely need to prototype everything, so focus on the main interactive elements. You need to get the design (visual and interaction) together so that we understand to 100 percent how it works in action and that it actually will work. Including the details of the interaction such as sliding, animations, feedback, etc. ¶

If your are using GPS stuff, get out there with the GPS and maps and play it and figure out how it should be done! (many of the ideas could easily be prototyped with Google Maps, images, and a tiny bit if javascript). If your doing game like stuff you could put probably put someth
ing the schedule.¶ ¶ ¶ogether with Unity or Flash. And so on...¶

Half-class presentation¶

Present a "finished" design of your interactive product, including:¶


* Name of the product
* Main concept
* Interaction scenario(s)
* Visual identity, logo etc
* prototype it, showing flow of interaction
* try to fill your prototype with good content!

Assistent Anders Lundström redigerade 10 november 2015

This week you really need to make it work! A good way to sanitise your idea is to test it in action. However, you rarely need to prototype everything, so focus on the main interactive elements. You need to get the design (visual and interaction) together so that we understand to 100 percent how it works in action and that it actually will work. Including the details of the interaction such as sliding, animations, feedback, etc. 

If your are using GPS stuff, get out there with the GPS and maps and play it and figure out how it should be done! (many of the ideas could easily be prototyped with Google Maps, images, and a tiny bit if javascript). If your doing game like stuff you could put probably put something together with Unity or Flash. And so on...

Half-class small group presentation

Present a "finished" design of your interactive product, including:


* Name of the product
* Main concept
* Interaction scenario(s)
* Visual identity, logo etc
* prototype it, showing flow of interaction
* try to fill your prototype with good content!

Schemahandläggare tog bort händelsen 13 november 2015

Hela världen får läsa.

Senast ändrad 2015-11-13 03:22

Taggar: Saknas än så länge.