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GL + Lecture on GDD and business cases

Tid: Fredag 7 november 2014 kl 08:00 - 10:00 2014-11-07T08:00:00 2014-11-07T10:00:00

Kungliga Tekniska högskolan
HT 2014 spel14

Aktivitet: Föreläsning

Lärare: Björn Thuresson ()

Studentgrupper: THCIM_2, TSVDK_ALDA_3, TSVDK_ALMD_3, TSVDK_CSC_3

Detaljer (TimeEdit): VIC Studio

Info:

– GL: Daniel Nyberg on examples of games technologies

– L: GDD and business case development

Group work (if time)

And here are the proposed games for the games session. We'll need to decide which ones we focus on etc soon.

And here's one of the more exhaustive templates for a GDD by the consultant Marc Baldwin. As with every template, it needs to be adapted to the project at hand. Take away all the headers that aren't relevant to your specific project – but remember to consider them carefully before removing them!

Schemahandläggare skapade händelsen 11 april 2014

ändrade rättigheterna 15 maj 2014

Kan därmed läsas av alla och ändras av lärare.
Lärare Björn Thuresson redigerade 4 november 2014

FöreläsningGL + Lecture on GDD and business cases

– GL: Daniel Nyberg on examples of games technologies¶

– L: GDD and business case development¶

– Groupwork (if time)¶

Lärare Björn Thuresson redigerade 6 november 2014

– GL: Daniel Nyberg on examples of games technologies

– L: GDD and business case development

– Groupwork (if time)

Here are the groups.¶

And here are the proposed games for the games session. We'll need to decide which ones we focus on etc soon.¶

Lärare Björn Thuresson redigerade 6 november 2014

– GL: Daniel Nyberg on examples of games technologies

– L: GDD and business case development

– Group work (if time)

Here are the groups.

And here are the proposed games for the games session. We'll need to decide which ones we focus on etc soon.

And here's one of the more exhaustive templates for a GDD by the consultant Marc Baldwin. As with every template, it needs to be adapted to the project at hand. Take away all the headers that aren't relevant to your specific project – but remember to consider them carefully before removing them!¶

kommenterade 7 november 2014

One of the groups asked me about time rewind mechanics like in Super Time Force and Braid. Here is a very recent Gamasutra article about it from the developer of Sportsball: http://www.gamasutra.com/blogs/AustonMontville/20141105/229437/Implementing_a_replay_system_in_Unity_and_how_Id_do_it_differently_next_time.php

kommenterade 8 november 2014

Presentation is now available here. I've included notes next to each slide, as well as labelling my examples. The last slide is new and includes a bunch of useful links for your development and going forward afterwards.

Lärare Björn Thuresson redigerade 10 november 2014

– GL: Daniel Nyberg on examples of games technologies

– L: GDD and business case development

– Group work (if time)

Here are the groups.¶ And here are the proposed games for the games session. We'll need to decide which ones we focus on etc soon.

And here's one of the more exhaustive templates for a GDD by the consultant Marc Baldwin. As with every template, it needs to be adapted to the project at hand. Take away all the headers that aren't relevant to your specific project – but remember to consider them carefully before removing them!

En användare har tagit bort sin kommentar
Schemahandläggare redigerade 11 november 2014

VIC Studio

Schemahandläggare redigerade 12 november 2014

VIC Studio

kommenterade 18 november 2014

Another good link about how Capy made the time manipulation mechanics in Super Time Force:

http://www.gamasutra.com/view/news/230355/Video_Solving_the_time_travel_paradox_for_Super_Time_Force.php

Hela världen får läsa.

Senast ändrad 2014-11-12 03:06

Taggar: Saknas än så länge.