Publications

Publications

[1]
A. Halawani och H. Li, "100 lines of code for shape-based object localization," Pattern Recognition, vol. 60, s. 458-472, 2016.
[2]
S. Yousefi, F. Kondori och H. Li, "3D Gestural Interaction for Stereoscopic Visualization on Mobile Devices," i Computer Analysis of Images and Patterns, Real, Pedro; Diaz-Pernil, Daniel; Molina-Abril, Helena; Berciano, Ainhoa; Kropatsch, Walter red., : Springer Berlin Heidelberg, 2011, s. 555-562.
[3]
S. Yousefi, H. Li och L. Liu, "3D gesture analysis using a large-scale gesture database," i Advances in Visual Computing (ISVC 2014), Pt 1, 2014, s. 206-217.
[4]
S. Yousefi och H. Li, "3D Hand Gesture Analysis Through a Real-time Gesture Search Engine," International Journal of Advanced Robotic Systems, vol. 12, 2015.
[5]
F. A. Kondori et al., "3D head pose estimation using the Kinect," i 2011 International Conference on Wireless Communications and Signal Processing, WCSP 2011; Nanjing; China; 9 November 2011 - 11 November 2011, 2011, s. 1-4.
[6]
S. Yousefi och H. Li, "3D Interaction Through a Real-Time Gesture Search Engine," i COMPUTER VISION - ACCV 2014 WORKSHOPS, PT II, 2015, s. 199-213.
[7]
S. Yousefi, F. A. Kondori och H. Li, "3D Visualization of Single Images using Patch Level Depth," i SIGMAP 2011, 2011, s. 61-66.
[9]
F. A. Kondori et al., "A Direct Method for 3D Hand Pose Recovery," i 2014 22ND INTERNATIONAL CONFERENCE ON PATTERN RECOGNITION (ICPR), 2014, s. 345-350.
[10]
W.-Z. Shao et al., "A Generalized Robust Minimization Framework for Low-Rank Matrix Recovery," Mathematical problems in engineering (Print), s. 656074, 2014.
[12]
M. S. L. Khan et al., "A pilot user's prospective in mobile robotic telepresence system," i 2014 Asia-Pacific Signal and Information Processing Association Annual Summit and Conference, APSIPA 2014, 2014.
[14]
X. Cheng et al., "A variational approach to atmospheric visibility estimation in the weather of fog and haze," Sustainable cities and society, vol. 39, s. 215-224, 2018.
[15]
M. S. L. Khan et al., "Action Augmented Real Virtuality : A Design for Presence," IEEE Transactions on Cognitive and Developmental Systems, vol. 10, no. 4, s. 961-972, 2018.
[16]
Q. Ge et al., "Active contour evolved by joint probability classification on Riemannian manifold," Signal, Image and Video Processing, vol. 10, no. 7, s. 1257-1264, 2016.
[17]
A. Halawani, S. U. Rehman och H. Li, "Active vision for tremor disease monitoring," i 6TH INTERNATIONAL CONFERENCE ON APPLIED HUMAN FACTORS AND ERGONOMICS (AHFE 2015) AND THE AFFILIATED CONFERENCES, AHFE 2015, 2015, s. 2042-2048.
[18]
Z. Lu et al., "Anaglyph 3D Stereoscopic Visualization of 2D Video based on Fundamental Matrix," i Proceedings - 2013 International Conference on Virtual Reality and Visualization, ICVRV 2013, 2013, s. 305-308.
[19]
S. Yousefi, F. Abedan Kondori och H. Li, "Bare-hand Gesture Recognition and Tracking through the Large-scale Image Retrieval," i VISAPP 2014 - Proceedings of the 9th International Conference on Computer Vision Theory and Applications, 2014.
[20]
W. -. Shao, H. -. Li och M. Elad, "Bi-l0-l2-norm regularization for blind motion deblurring," Journal of Visual Communication and Image Representation, vol. 33, s. 42-59, 2015.
[21]
J. Yan et al., "Bimodal emotion recognition based on facial expression and speech," Journal of Nanjing University of Posts and Telecommunications, vol. 38, no. 1, s. 60-65, 2018.
[22]
W. Shao et al., "Blind deblurring using discriminative image smoothing," i 1st Chinese Conference on Pattern Recognition and Computer Vision, PRCV 2018, 2018, s. 490-500.
[23]
S. Yousefi, F. A. Kondori och H. Li, "Camera-based gesture tracking for 3D interaction behind mobile devices," International journal of pattern recognition and artificial intelligence, vol. 26, no. 8, 2012.
[24]
J. Wu et al., "Context-aware networking and communications : Part 1," IEEE Communications Magazine, vol. 52, no. 6, s. 14-15, 2014.
[25]
J. Wu et al., "Context-aware networking and communications : Part 2," IEEE Communications Magazine, vol. 52, no. 8, s. 64-65, 2014.
[26]
G. Lu et al., "Convolutional neural network for facial expression recognition," Journal of Nanjing University of Posts and Telecommunications, vol. 36, no. 1, s. 16-22, 2016.
[28]
B. Zhu, A. Hedman och H. Li, "Design digital mindfulness for personal wellbeing," i Proceedings of the 28th Australian Computer-Human Interaction Conference, OzCHI 2016, 2016, s. 626-627.
[29]
H. Tobiasson, A. Hedman och Y. Sundblad, "Design space and opportunities for physical movement participation in everyday life," i Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI 2012, 2012, s. 607-615.
[30]
B. Zhu, A. Hedman och H. Li, "Designing Digital Mindfulness : Presence-In and Presence-With versus Presence-Through," i PROCEEDINGS OF THE 2017 ACM SIGCHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (CHI'17), 2017, s. 2685-2695.
[31]
B. Zhu och H. Li, "Designing finger movement on mobile phone touch screen for rich emotional expression," i 2014 Asia-Pacific Signal and Information Processing Association Annual Summit and Conference, APSIPA 2014, 2014.
[32]
H. Tobiasson et al., "Designing for Active Life : Moving and Being Moved Together with Dementia Patients," International Journal of Design, vol. 9, no. 3, s. 47-62, 2015.
[33]
A. Hedman et al., "Designing ICT for Health and Wellbeing an Allostatic, Behavioral-Change Approach to a Monitoring and Coaching App," i Ambient Assisted Living and Active Aging 6th International Work-conference, Iwaal 2014, Belfast, Uk December 2-5 2014 Proceedings, 2014, s. 244-251.
[35]
F. A. Kondori et al., "Direct hand pose estimation for immersive gestural interaction," Pattern Recognition Letters, vol. 66, s. 91-99, 2015.
[36]
F. Abedan Kondori, S. Yousefi och H. Li, "Direct Head Pose Estimation Using Kinect-type Sensors," Electronics Letters, 2014.
[37]
B. Li, H. Li och U. Söderström, "Distinctive curves features," Electronics Letters, vol. 52, no. 3, s. 197-U83, 2016.
[38]
M. S. L. Khan, H. Li och S. Ur Réhman, "Embodied tele-presence system (ETS) : Designing tele-presence for video teleconferencing," i 3rd International Conference on Design, User Experience, and Usability: User Experience Design for Diverse Interaction Platforms and Environments, DUXU 2014, Held as Part of 16th International Conference on Human-Computer Interaction, HCI Int. 2014, 2014, s. 574-585.
[39]
S. Yousefi, F. A. Kondori och H. Li, "Experiencing real 3D gestural interaction with mobile devices," Pattern Recognition Letters, vol. 34, no. 8, s. 912-921, 2013.
[40]
M. S. L. Khan, H. Li och S. U. Réhman, "Expressive multimedia : Bringing action to physical world by dancing-tablet," i HCMC 2015 - Proceedings of the 2nd Workshop on Computational Models of Social Interactions : Human-Computer-Media Communication, co-located with ACM MM 2015, 2015, s. 9-14.
[41]
Z. Lv et al., "Extending Touch-less Interaction on Vision Based Wearable Device," i 2015 IEEE VIRTUAL REALITY CONFERENCE (VR), 2015, s. 231-232.
[42]
Y. Zhong, J. Sullivan och H. Li, "Face Attribute Prediction Using Off-The-Shelf CNN Features," i 2016 International Conference on Biometrics, ICB 2016, 2016.
[43]
M. S. L. Khan et al., "Face-off : A face reconstruction technique for virtual reality (VR) scenarios," i 14th European Conference on Computer Vision, ECCV 2016, 2016, s. 490-503.
[44]
Z. Lv et al., "Finger in air : Touch-less interaction on smartphone," i Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia, MUM 2013, 2013.
[45]
A. Halawani och H. Li, "FingerInk : Turn your glass into a digital board," i Proceedings of the 25th Australian Computer-Human Interaction Conference : Augmentation, Application, Innovation, Collaboration, OzCHI 2013, 2013, s. 393-396.
[46]
J. Chen et al., "FishBuddy : Promoting Student Engagement in Self-Paced Learning through Wearable Sensing," i 2017 IEEE INTERNATIONAL CONFERENCE ON SMART COMPUTING (SMARTCOMP), 2017, s. 211-219.
[47]
Z. Lv et al., "Foot motion sensing : Augmented game interface based on foot interaction for smartphone," i Conference on Human Factors in Computing Systems - Proceedings, 2014, s. 293-296.
[48]
M. S. L. Khan, H. Li och S. U. Rehman, "Gaze perception and awareness in smart devices," International journal of human-computer studies, vol. 92-93, s. 55-65, 2016.
[49]
Z. Lv et al., "Hand-free motion interaction on google glass," i SIGGRAPH Asia 2014 Mobile Graphics and Interactive Applications, SA 2014, 2014.
[50]
H. Li och A. Hedman, "Harnessing Crowds to Avert or Mitigate Acts Terrorism : A Collective Intelligence Call for Action," i 2016 EUROPEAN INTELLIGENCE AND SECURITY INFORMATICS CONFERENCE (EISIC), 2016, s. 203-203.
Fullständig lista i KTH:s publikationsportal