Publikationer
Nedan är en lista från KTH:s DiVA-portal där avdelningens 50 senaste publikationer listas. Du kan hitta en länk till den fullständiga listan i DiVA längst ner på sidan.
50 senaste publikationerna
[1]
E. Frid, L. Elblaus och R. Bresin,
"Interactive sonification of a fluid dance movement : an exploratory study,"
Journal on Multimodal User Interfaces, vol. 13, no. 3, s. 181-189, 2019.
[2]
T. Heinzel et al.,
"Attempts, Failures, Trails and Errors. Notes on an exhibition of failed prototypes and rejected projects,"
i Running with Scissors, 13th EAD Conference, University of Dundee, 10-12 April 2019, 2019.
[3]
T. Almeida et al.,
"Dismantling Feminist Biology through the Design of eTextiles,"
i Research through Design 2019, 2019.
[4]
Å. Cajander och C. Grünloh,
"Electronic Health Records Are More Than a Work Tool : Conflicting Needs of Direct and Indirect Stakeholders,"
i ACM Conference on Human Factors in Computing Systems (CHI ’19), 2019.
[5]
B. Hedin och V. Kann,
"Improving Study Skills by Combining a Study Skill Module and Repeated Reflection Seminars,"
Education Research International, 2019.
[6]
O. Viberg och A. Mavroudi,
"Digitalisation of Education : Application and Best Practices,"
Stockholm, 2019.
[7]
O. Misgeld, A. Holzapfel och S. Ahlbäck,
"Dancing Dots - Investigating the Link between Dancer and Musician in Swedish Folk Dance,"
i Sound & Music Computing Conference, 2019.
[8]
S. Xie et al.,
"Non-Blind Image Deblurring Method by the Total Variation Deep Network,"
IEEE Access, vol. 7, s. 37536-37544, 2019.
[9]
J. Gulliksen,
"Incorporating Europe's Values in Future Research,"
Communications of the ACM, vol. 62, no. 4, s. 40-41, 2019.
[10]
C. Panariello et al.,
"From vocal sketching to sound models by means of a sound-based musical transcription system,"
i Proceedings of the 16th Sound and Music Computing Conference, 2019, s. 1-7.
[11]
F. Keenan och S. Pauletto,
"Evaluating a Continuous Sonic Interaction: Comparing a Performable Acoustic and Digital Everyday Sound,"
i Sound and Music Computing (SMC), 2019.
[12]
[13]
B. Hedin et al.,
"En systematisk forskningsöversikt av digitala interventioner för mer hållbara beteenden kring livsmedelskonsumtion,"
, TRITA-EECS-RP, 2019:1, 2019.
[14]
V. Tsaknaki och L. Elblaus,
"A wearable nebula material investigations of implicit interaction,"
i TEI 2019 - Proceedings of the 13th International Conference on Tangible, Embedded, and Embodied Interaction, 2019, s. 625-633.
[15]
M. Balaam et al.,
"Emotion Work in Experience-Centred Design,"
i CHI Conference on Human Factors in Computing Systems Proceedings (CHI 2019), May 4–9, 2019, Glasgow, Scotland UK, 2019.
[16]
K. Helms,
"Do You Have to Pee? A Design Space for Intimate and Somatic Data,"
i ACM Conference on Designing Interactive Systems (DIS 2019), June 23–28, 2019, San Diego, CA, USA, 2019, s. 1209-1222.
[17]
T. Heinzel et al.,
"Attempts, Failures, Trials and Errors. Notes on an exhibition of failed prototypes and rejected projects.,"
Design journal, vol. 22, s. 1941-1956, 2019.
[18]
X. Cheng et al.,
"A Contactless Measuring Method of Skin Temperature based on the Skin Sensitivity Index and Deep Learning,"
Applied Sciences, vol. 9, no. 7, 2019.
[19]
L. Bergqvist och O. L. Inkeri Dimle,
"Användning av koldioxidbudgetar för att motivera minskning av koldioxidutsläpp,"
, 2019.
[20]
J. Möller och H. Bergqvist,
"Inventariesystem för minskat matsvinn i hushåll : En teknisk designstudie med teoretisk grund i beteendevetenskap,"
, 2019.
[21]
S. Pauletto,
"Invisible Seams : the Role of Foley and Voice Postproduction Recordings in the Design of Cinematic Performances,"
i Foundations in Sound Design for Linear Media : A Multidisciplinary Approach, Michael Filimowicz red., : Routledge, 2019.
[22]
B. Hedin et al.,
"A Systematic Review of Digital Behaviour Change Interventions for More Sustainable Food Consumption,"
Sustainability, vol. 11, no. 9, 2019.
[23]
W.-Z. Shao et al.,
"Nonparametric Blind Super-Resolution Using Adaptive Heavy-Tailed Priors,"
Journal of Mathematical Imaging and Vision, vol. 61, no. 6, s. 885-917, 2019.
[24]
A. Svela et al.,
"A Systematic Review of Tablet Technology in Mathematics Education,"
International Journal of Interactive Mobile Technologies, vol. 13, no. 8, s. 139-158, 2019.
[25]
X. Cheng et al.,
"NIDL : A pilot study of contactless measurement of skin temperature for intelligent building,"
Energy and Buildings, vol. 198, s. 340-352, 2019.
[26]
R. Idrovo och S. Pauletto,
"Immersive Point-of-Audition : Alfonso Cuarón’s Three-Dimensional Sound Design Approach,"
Music, Sound, and the Moving Image, 2019.
[27]
A. A. Genlott, Å. Grönlund och O. Viberg,
"Disseminating digital innovation in school – leading second-order educational change,"
Education and Information Technologies : Official Journal of the IFIP technical committee on Education, vol. 24, no. 5, s. 3021-3039, 2019.
[28]
J. Nouri et al.,
"Efforts in Europe for Data-Driven Improvement of Education : A Review of Learning Analytics Research in Six Countries,"
International Journal of Learning Analytics and Artificial Intelligence for Education, vol. 1, no. 1, s. 8-27, 2019.
[29]
J. Yang, T. Hermann och R. Bresin,
"Introduction to the special issue on interactive sonification,"
Journal on Multimodal User Interfaces, vol. 13, no. 3, s. 151-153, 2019.
[30]
S. Eriksson et al.,
"Dancing with Drones : Crafting Novel Artistic Expressions through Intercorporeality,"
i Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019, s. 617:1-617:12.
[31]
Y. Lou, A. Lundström och C. Bogdan,
"Gaming at work to save energy - Supporting behavioural change of occupants through cooperative games,"
i 6TH INTERNATIONAL CONFERENCE ON ICT FOR SUSTAINABILITY (ICT4S), 2019.
[32]
O. Shafqat et al.,
"Per-appliance energy feedback as a moving target,"
i Proceedings of the 6th International Conference on ICT for Sustainability, 2019.
[33]
L. Sidenmark och A. Lundström,
"Gaze Behaviour on Interacted Objects during Hand Interaction in Virtual Reality for Eye Tracking Re-calibration,"
i Eye Tracking Research and Applications Symposium (ETRA), 2019.
[34]
P. Sanches et al.,
"Ambiguity as a resource to inform proto-practices : The case of skin conductance,"
ACM Transactions on Computer-Human Interaction, vol. 26, no. 4, 2019.
[35]
P. Sanches et al.,
"HCI and Affective Health : Taking stock of a decade of studies and charting future research directions,"
i In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019.
[36]
[37]
E. Riese, O. Bälter och V. Mosavat,
"Don’t get stuck in the tool, use the method! : Lessons learned by teaching test driven program development,"
i KTH SoTL 2019, 2019.
[38]
R. Talhouk et al.,
"A Call For Embedding Dignity In Humanitarian Technologies,"
i 9TH INTERNATIONAL CONFERENCE ON COMMUNITIES & TECHNOLOGIES (C&T), 2019, s. 1-4.
[39]
H. Qarabash et al.,
"Group tagging : Using video tagging to facilitate reflection on small group activities,"
British Journal of Educational Technology, vol. 50, no. 4, s. 1913-1928, 2019.
[40]
G. Cockton et al.,
"Moving Towards a Journal-centric Publication Model for CHI : Possible Paths, Opportunities and Risks,"
i CHI EA '19 EXTENDED ABSTRACTS : EXTENDED ABSTRACTS OF THE 2019 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, 2019.
[41]
E. Frid,
"Accessible Digital Musical Instruments : A Review of Musical Interfaces in Inclusive Music Practice,"
Multimodal Technologies and Interaction, vol. 3, no. 3, 2019.
[42]
W.-Z. Shao et al.,
"On potentials of regularized Wasserstein generative adversarial networks for realistic hallucination of tiny faces,"
Neurocomputing, vol. 364, s. 1-15, 2019.
[43]
K. Widdicks och D. Pargman,
"Breaking the cornucopian paradigm : Towards moderate internet use in everyday life,"
i ACM International Conference Proceeding Series, 2019.
[44]
A. Dow, R. Comber och J. Vines,
"Communities to the left of me, bureaucrats to the right. Here i Am, stuck in the middle,"
interactions, vol. 26, no. 5, s. 27-33, 2019.
[45]
R. Talhouk et al.,
"Involving syrian refugees in design research : Lessons learnt from the field,"
i DIS 2019 - Proceedings of the 2019 ACM Designing Interactive Systems Conference, 2019, s. 1583-1594.
[46]
S. Johansson,
"Design for Participation and Inclusion will Follow : Disabled People and the Digital Society,"
Doktorsavhandling Stockholm : KTH Royal Institute of Technology, TRITA-EECS-AVL, 2019:78, 2019.
[47]
G. Wood et al.,
"Designing for Digital Playing Out,"
i CHI 2019 : PROCEEDINGS OF THE 2019 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, 2019.
[48]
T. Gulz, A. Holzapfel och A. Friberg,
"Developing a Method for Identifying Improvisation Strategies in Jazz Duos,"
i Proc. of the 14th International Symposium on CMMR, 2019, s. 482-489.
[49]
A. Lucero et al.,
"A sample of one : First-person research methods in HCI,"
i DIS 2019 Companion - Companion Publication of the 2019 ACM Designing Interactive Systems Conference, 2019, s. 385-388.
[50]
M. Välja et al.,
"A Framework for Automatic IT Architecture Modeling : Applying Truth Discovery,"
Complex Systems Informatics and Modeling Quarterly, no. 20, 2019.