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Paper published: The energy piggy bank — A serious game for energy conservation

Finally the proceedings from the SustainIT conference (“The 5:th IFIP Conference on Sustainable Internet and Sustainability” have been published. One of my papers were within the TEL area, and conserved a serious game we developed for learning about household energy consumption.

Serious games have attracted much attention recently and are used to in an engaging way support for example education and behavior change. In this paper, we present a serious game designed for helping people learn about their own energy consumption and to support behavior change towards more sustainable energy habits. We have designed the game for all the four Bartle Player Types, a taxonomy used to identify different motivations for playing games. Engagement of the participants has been evaluated using the Intrinsic Motivation Inventory, and we have measured self-assessed future behavior change. We found a statistically significant positive correlation between self-assessed future behavior change and perceived value/usefulness of the application independent of player type. Our study indicates the player type “Achievers” might perform better using this type of application and find it more enjoyable, but that it can be useful for learning energy conserving behavior independent of player type.

Read the full paper at

I am a lecturer at Media Technology and Interaction Design (MID) at the School of Computer Science and Communication at KTH, and am a part of the reserach group in Technology Enhanced Learning. I am programme director for the B.Sc.E. programme in media technology and am assistant programme director for the M.Sc. and M.Sc.E. programmes in media technology. I have an M.Sc. in computer science and a Ph.D. in media technology from KTH. This year (2016/2017) I give the courses DM2517 XML for publishing and DM1578 Program integrating course, and I am involved in several other courses. I am also a pedagogical developer at CSC. I do research in media production, technology enhanced learning and sustainable HCI. I am currently leading the project, "Improved energy counseling and energy habits by Quantified Self Assisted Advisory" financed by the Swedish Energy Agency.