Digital methods and tools have changed how architects organise their creative efforts, the processes relating to and the production of architecture. To maintain high quality, it is important that architects not only utilise the digital tools in a critical way, but also actively develop these techniques, methods and processes. There is a growing interest in new interfaces between purely digital design technologies and the messy and wet, material analogue processes involved in fabrication. A renewed interest in analogue qualities which may appear incompatible with the mathematically controlled technologies used to generate them.
Ulrika Karlsson's research focuses on what happens when translating between different media and material processes in architecture, from model to drawing, from drawing to model, from drawing to building, from architectural representation to digital fabrication instructions. And also on how these processes, which involve the loss of some information and the addition of other information, can inform architectural design. The aim is to identify, influence and develop the new properties that are added in the socio-material encounter between digitally driven design, digitally controlled production techniques, classic craftsmanship and material processes.