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How theoretical computer science at KTH led to VR game programming

Hedvig Reutersvärd graduated from the master's programme in Interactive Media Technology in 2020. She now work as a VR Game Programmer at Resolution Games, one of the world's largest VR studio, and share her best career advice for KTH students.

Hedvig Reutersvärd
Master's programme in Interactive Media Technology

Hedvig has always been fond of games, apps, and the web, so applying to KTH was natural. She initially pursued Computer Engineering but later switched to Media Technology when she realised her interest aligned closer with graphic design and visual programming.

Lessons learned from KTH

Initially, Hedvig found programming too theoretical.

"I didn't know what to expect and what I could use programming for after graduation, except on the backend level. It made it difficult for me to stay motivated in all courses."

Despite this, she still considers programming and theoretical computer science her most important learnings from KTH.

"Today, I use my knowledge of computer science all the time, such as object orientation, data structures and the inheritance concept. The tools we learn in theory are used to build more sustainable games. Without that, transitioning to professional programming would have been harder."

Learning to collaborate in a team is another skill Hedvig acquired during her time at KTH.

"We learned to identify our strengths and distribute the work among ourselves. We learned the process required to drive projects forward. I wasn't aware of it then, but today, I think about how it facilitates my work in multidisciplinary teams."

In her third year, she became captivated by game design. When it was time to apply for a master's, she applied for all game courses she could find. Today, she works as a VR game programmer at Resolution Games, one of the world's largest independent studios in VR games, with headquarters in Stockholm. She was offered a position there after completing her degree project. As a programmer, she collaborates with 3D modellers, 2D artists, game designers, and programmers.

"Working in the gaming industry, particularly in Sweden, is enjoyable and creative. Swedish companies are at the forefront and are often pioneers in introducing new technologies to the market."

Visit companies during your studies

Her advice to students unsure of what they want to do after graduation is to remain open to various possibilities. A civil engineering degree from KTH provides a strong and broad foundation to rely on.

- "My tip is to visit companies! Gather a few classmates and reach out. There are plenty of graduates, including myself, who would gladly welcome you. And there are KTH teachers who can facilitate connections. Be sure to come prepared with questions."