Master's programme in Sports Technology

The master’s programme in Sports Technology is an interdisciplinary collaboration between KTH and GIH (The Swedish School of Sport and Health Sciences), Sweden's two leading actors in their respective fields of science. The programme provides a unique understanding of the fields of sports science and engineering. Graduates will acquire the skills to develop new technologies for both measuring sports performance and for advanced healthcare.

Application dates for studies starting in Autumn 2020

16 October 2019: Application opens
15 January 2020: Application deadline
3 February 2020: Deadline for supporting academic documents (all applicants) and documentation of fee exempt status (if required) or receipt of application fee (if required)
3 April 2020: Notification of selection results
August 2020: Arrival and start of studies

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Sports Technology at KTH

The two-year master’s programme in sports technology provides an interdisciplinary background in sport science and engineering. This provides the best conditions for asking the right questions and finding the most exciting answers regarding measurement, simulation, and analysis of sport performance, health and medical care.

Technically, Sports Technology focuses on measurement, simulation, and motion and performance analysis. The programme consists of traditional engineering courses in electrical engineering and mechanics to provide technical skills. The programme also includes courses focusing on entrepreneurship, innovation and design. These courses are complemented by a course in sport and health science, which is read at GIH. A course in physiology to provide the medical and scientific breadth is included. The interdisciplinary nature of the programme ensures skills in cooperation and dialogue with different groups as well as the ability to handle social, economic and environmental issues.

Sports Technology involves choosing from an extensive selection of available courses followed by a degree project. Through project work, opportunities are offered to develop knowledge in formulating objectives and questions, seeking scientific literature and training presenting work both orally and in writing. These project works are often done in close collaboration with research and companies within the field.

Upon completion of the programme, the student is able to influence and conduct improvement and development work in the field of sports technology. The labour market largely consists of small enterprises, specialised in specific products, and the expanding field also offers good possibilities to start one’s own business. The education also provides a good foundation for research studies in the field of technology and health.

This is a two year programme (120 ECTS credits) given in English. Graduates are awarded the degree of Master of Science. The programme is given at KTH Campus and KTH Flemingsberg in Stockholm by the School of Engineering Sciences in Chemistry, Biotechnology and Health (at KTH).

Topics covered

Sports technology, sport science, biomechanics, electrical engineering, mechanics, health and sport instrumentation, project management, entrepreneurship, innovation and design.

Courses in the programme

Career

A clever way of using advanced technology in a way that can prevent injury and improve athletes' performance was named the winner of KTH Innovation's challenge "Tech for Better Health".

The labour market and society's needs of engineers with knowledge about how to measure, simulate and analyse human movements and achievements are enormous. Such knowledge gives the prerequisites for creating a sustainable society, where everyone can live a healthy and valuable life regardless of age and with different physical and mental conditions. Engineers with these skills will be required in several social sectors in sports, health care, rehabilitation and in several different types of technology companies.

The examples of technology companies that have a clear sports profile are extended and are becoming even longer. Some of the most famous companies are Suunto, Precor, Sports Tracker, Garmin, Silva, Adidas and Nike. Wearables in the form of training clocks, activity meters, cameras, etc. are a clear product range in which engineers from our master's programme will be able to provide essential and necessary knowledge.

In Sweden, there is a growing array of companies that operate in this area. For example, Race Fox makes sports analytics apps for skiers and runners, Qinematic who develops video analysis of human motor skills, and Challenge, which uses performance measurements to create challenges to inspire and motivate a healthier everyday life.

The knowledge students acquire through the programme will also be attractive in many other contexts. Alternative career paths after graduation may include work assignments in ergonomics, design of disability aid, public health, healthcare, computer games industry, VR/AR and vehicle safety.

After graduation

Research and Development Engineer, Project Manager, Analytical in Health and Sports, Consultant, PhD student.

Sustainable development

Graduates from KTH have the knowledge and tools for moving society in a more sustainable direction, as sustainable development is an integral part of all programmes. The three key sustainable development goals addressed by the master's programme in Sports Technology are:

3. Good Health and Well-Being
4. Quality Education
8 Decent Work and Economic Growth

The goal for the programme is to measure, simulate and analyse human movement outside a laboratory, which is a necessity in order to provide health, wellbeing and medical care solutions outside the hospital. It is also as crucial in ergonomics to detect hazards in the working environment.

Faculty and research

Our research within sports technology aim at

  1. Helping athletes to measure their performance in a more detailed way than what is possible with just a stopwatch or a tape measure. This may involve measuring the force exerted by a kayaker in a paddle stroke, or the mechanical energy consumed an athlete during a run.
  2. Helping the athlete to "guess" the optimal performance. In every sport, there are many accepted truths about how different movements should be performed. Our task is to defy or confirm these truths by using mathematical models.
  3. Helping the athlete to perceive their performance in real-time. This is done through so-called "augmented feedback"; a runner can, for example, receive audio information describing how the running stride looks.

Next step

Apply now!

The current admission round for the programme is for studies starting autumn 2020. Apply before 15 January.

Apply now

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