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TUTORIAL NO. 1
Below is a detailed description of the submission requirements for TUTORIAL 1.
1. A Group Contract
- Read the book "Creating effective teams" or another book about team-work.
- Find examples of good group contracts online and use them as inspiration for writing your own.
- Write a group contract that will serve as a base for how the group works together in the course. The main purpose for establishing a group contract is that all group members agree on goals and practices for the future work. The creation of a group contract leads to discussion and reflection on issues that are important for the group's work and happiness. When developing the group contract, it is important that everyone in the group is actively involved and that account is taken of all team members' views and wishes. A group contract should be signed by all project members. The following areas could be part of what is agreed upon in the group contract:
- Goals and expectations on the course, project and group participants
- Working methods, division of labor and group structure
- Standards in the project - agreement on good group behaviour
- Violation of the rules of the group contract
- Terms and conditions
2. A detailed project time-plan
The course runs at half speed which corresponds to 20 hours/week/student. Create a time-plan including these hours, submissions, project dead-lines, etc. Each group is free to decide the exact content of their plan. Look at other project time-plans to find inspiration and guidelines. Make sure your project time-plan is a useful working tool for you, with an easy system for updates and accessibility for all group members. The project time-plan will be evaluated at the final stage in the course called Reflection.
3. TED Talks
Choose one TED talk per person that relates to your conceptual idea. Submit the link.
3. A future scenario
Choose a way to describe the context of Sweden in 2050 in which your design will be used - how does the context affect your idea and what impact will the idea have on the context. You can for example define a utopia/ dystpia or use the scenario method with 4 axes. Another way of defining the future context is zooming in and out , i.e. scale the context to an individual/ local level to a country level in order to see how your idea works at different magnitudes.
Below is a link to wikipedia's definition of scenario planning: http://en.wikipedia.org/wiki/Scenario_planning
Shelll's work on scenario planning: explorers-guide.pdf
References:
- Schoemaker, Paul J.H. “Scenario Planning: A Tool for Strategic Thinking,” Sloan Management Review. Winter: 1995, pp. 25-40.
- Godet, Michel, and Fabrice Roubelat. "Creating the Future :The Use and Misuse of Scenarios." Long Range Planning 29 2 (1996): 164-71.
4. A first conceptual idea
Sketches, mind-maps, inspirational images and objects, etc.