Previous Blogs

Some example blogs from other courses and previous iterations of DH2323. Note that many other projects have occurred in the past in DH2323 (and other courses), but you simply won't see them here because the author(s) didn't create a blog... please create a blog to tell the world about your project adventures!

Previous DH2323:

kinectmapping.jpg

Virtual character animation with the Kinect: http://graphics-project-dh2323.blogspot.se/2014

char rendering.jpg

Realistic skin shading: https://portfolio-mskhan.rhcloud.com/my-custom-shader/

clouds.jpg

Procedural clouds: http://proceduralclouds.blogspot.de/

Modelling a bus in Blender and exporting to the Unity game engine: http://dh2323bus.wordpress.com/

stockholm render.jpg

Stockholm terrain rendering from high res GIS data: https://stockholmrender.wordpress.com/

Previous other courses (DH2320, DD1354, etc):

water.jpg

Water simulation techniques on the GPU: http://watersimulation.tumblr.com/

Create 3D models of benches around KTH: http://kthbenches2014.wordpress.com/

Modelling the entrance to the CSC building: http://projectdh2320.blogspot.se

CSC.jpg

Modelling the KTH Courtyard (borggården): http://kthcourtyard3d.blogspot.se/

Visualising colour and investigating its meaning in different cultures:http://kth.ff6600.ch/index.php/category/dh2320-project

Interactive map of tweets using eye-tracking in Unity:  http://dh2320awesome.tumblr.com/

ragdoll.jpg

Ragdoll physics: https://davidjacklouise.wordpress.com/

Bus stops modelling and texturing: http://dh2320busstops.wordpress.com/

claptrap.jpg

Mouse trap physics: http://team-cl4p-tp.blogspot.se/

Model of a trash bin: http://evertlagerberg.blogspot.se/

Modelling the KTH administrative building: http://kthadminbuilding.wordpress.com/

Modelling the CSC lobby: http://lobbymodel.blogspot.se/

HDcrowds.jpg

Perceptually-varied crowds: http://tribestar.wordpress.com/category/perceptually-varied-crowd/

Polygon reduction for 3D characters: http://milivojevicmladen.wordpress.com/project-specifications/

Polygon reduction for 3D characters: http://statecs.com/dh2320/

pavement.jpg

Procedural footpath (sidewalk) generation: http://projectfharlanghn.wordpress.com

Blogs from ongoing projects of interest:

Inverse procedural rendering of building facades: http://ambrevar.bitbucket.org/inprogen/

ISPM.jpg

Image Space Photon Mapping with Irradiance Caching: http://ispm.philipshield.com/

facerendering.jpg

Perceptual evaluation of real-time human face rendering and animation: http://rthfacerendering.blogspot.se/

UIC.jpg

Dense crowd simulation via unilateral incompressibility: https://densecrowdsimulation.wordpress.com

ple.jpg

Least-effort crowd simulation: https://degreeprojectmangosister.wordpress.com/

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