Gruppwebben som samarbetsyta stängs 31 december 2026. Du som administratör behöver nu exportera gruppens innehåll och/eller radera gruppen.
Observera: Från och med den 1 oktober 2026 kommer delar av gruppwebben som inte längre används, successivt att stängas ned, exempelvis gruppwebbar som redan har flyttats eller varit inaktiva under en längre tid.
Mer information hittar du i nyheten: Gruppwebben och Social stänger hösten 2026. Stöd och instruktioner för hur du exporterar en gruppwebb finns i: Gruppwebben som samarbetsyta stängs hösten 2026.
Lecture materials
DGI18
19th March 08:00-10:00 Introduction
21st March 13:00-15:00 C++ introduction and lab setup
26th March 10:00-12:00 Ray tracing
8th April 08:00-10:00 Intro to Hierarchical Transformations
11th April 13:00-15:00 Lighting and Shading
16th April 08:00-10:00 Collision Detection
18th April 13:00-15:00 Global Illumination
23rd April 08:00-10:00 Projects
2nd May 13:00-15:00 Rasterisation
7th May 08:00-10:00 Scene Management
9th May 13:00-15:00 Animation
14th May 08:00-10:00 User Studies and Perception
16th May 13:00-15:00 Introduction to HCI
21st May 08:00-10:00 Colour perception
DGI17
20th March 08:00-10:00 Introduction
22nd March 13:00-15:00 C++ introduction and lab setup
27th March 10:00-12:00 Ray tracing
3rd April 10:00-12:00 Intro to Hierarchical Transformations
5th April 13:00-15:00 Lighting and Shading
19th April 15:00-17:00 Global Illumination
24th April 08:00-12:00 Rasterization
Prasanth Korada, "Interaction in VR"
Jack Shabo "High Density Crowds"
More presentation slides to follow...
3rd May 13:00-15:00 Scene Management
8th May 10:00-12:00 Collision Detection
10th May 13:00 - 15:00 Image-based Rendering and Animation
15th May 10:00-12:00 User studies and Perception
DGI16
30th March 13:00-15:00 Introduction
30th March 15:00-17:00 C++ introduction and lab setup
06th April 13:00-15:00 Ray tracing
18th April 08:00-10:00 Transformations
20th April 15:00-17:00 Lighting and Shading
25th April 10:00-12:00 Global Illumination
27th April 13:00-15:00 Rasterization I
02nd May 10:00-12:00 Rasterization II and Hierarchical Transforms
09th May 10:00-12:00 Scene Management
11th May 15:00-17:00 Animation
16th May 10:00-12:00 User Studies and Perception
23rd May 08:00-10:00 Collision Detection I, Collision Detection II
23rd May 10:00-12:00 Virtual agents and crowds
SUDOA lectures (all are welcome to attend):
4th May, 13:00-14:00 SUDOA HCI Introduction
26th May, 13:00-15:00, Interactive virtual agents
1st June, 10:00-12:00, Intelligent agents and robots
Research seminars:
Eye tracking in games - Martin Schön, KTH/Tobii
Level of detail and eye tracking- Tim Lindeberg, KTH/Tobii
Other lecture materials from previous years
Ray tracing links. Ray tracing in games, POV-Ray raytracer, Quake4 ray-traced project
Guest lecture: Bezier Curves, Splines and Surfaces
Additional lecture materials available here, here and here
These OpenGL tutorials are very useful in order to investigate transformations and lighting in real-time.