Lecture materials

DGI18

19th March  08:00-10:00 Introduction

21st March 13:00-15:00 C++ introduction and lab setup

26th March 10:00-12:00 Ray tracing

8th April 08:00-10:00 Intro to Hierarchical Transformations

11th April 13:00-15:00 Lighting and Shading

16th April 08:00-10:00 Collision Detection

18th April 13:00-15:00 Global Illumination

23rd April 08:00-10:00 Projects

2nd May 13:00-15:00 Rasterisation

7th May 08:00-10:00 Scene Management

9th May 13:00-15:00 Animation

14th May 08:00-10:00 User Studies and Perception

16th May 13:00-15:00 Introduction to HCI

21st May 08:00-10:00 Colour perception

DGI17

20th March 08:00-10:00 Introduction

22nd March 13:00-15:00 C++ introduction and lab setup

27th March 10:00-12:00 Ray tracing

3rd April 10:00-12:00 Intro to Hierarchical Transformations

5th April 13:00-15:00 Lighting and Shading

19th April 15:00-17:00 Global Illumination

24th April 08:00-12:00 Rasterization

Prasanth Korada, "Interaction in VR"

Jack Shabo "High Density Crowds"

More presentation slides to follow...

3rd May 13:00-15:00 Scene Management

8th May 10:00-12:00 Collision Detection

10th May 13:00 - 15:00 Image-based Rendering and Animation

15th May 10:00-12:00 User studies and Perception

DGI16

30th March 13:00-15:00 Introduction

30th March 15:00-17:00 C++ introduction and lab setup

06th April 13:00-15:00 Ray tracing

18th April 08:00-10:00 Transformations

20th April 15:00-17:00 Lighting and Shading

25th April 10:00-12:00 Global Illumination

27th April 13:00-15:00 Rasterization I

02nd May 10:00-12:00 Rasterization II and Hierarchical Transforms

09th May 10:00-12:00 Scene Management

11th May 15:00-17:00 Animation

16th May 10:00-12:00 User Studies and Perception

23rd May 08:00-10:00 Collision Detection I, Collision Detection II

23rd May 10:00-12:00 Virtual agents and crowds

SUDOA lectures (all are welcome to attend):

4th May, 13:00-14:00 SUDOA HCI Introduction

26th May, 13:00-15:00, Interactive virtual agents 

1st June, 10:00-12:00, Intelligent agents and robots

Research seminars:

Eye tracking in games - Martin Schön, KTH/Tobii

Level of detail and eye tracking- Tim Lindeberg, KTH/Tobii

Other lecture materials from previous years

Ray tracing links. Ray tracing in games, POV-Ray raytracer, Quake4 ray-traced project

Projects

Guest lecture: Bezier Curves, Splines and Surfaces

Additional lecture materials available here, here and here

These OpenGL tutorials are very useful in order to investigate transformations and lighting in real-time.

Teacher Christopher Peters created page 23 March 2015

Christopher Peters edited 26 March 2015

23rd March 08:00-10:00 Introduction

25th March 13:00-15:00 Ray tracing¶

Links from the lecture: Ray tracing in games, POV-Ray raytracer, Quake4 ray-traced project¶

Christopher Peters edited 1 April 2015

23rd March 08:00-10:00 Introduction

25th March 13:00-15:00 Ray tracing

Links from the lecture: Ray tracing in games, POV-Ray raytracer, Quake4 ray-traced project

1st April 13:00-15:00 Projects¶

Christopher Peters edited 16 April 2015

23rd March 08:00-10:00 Introduction

25th March 13:00-15:00 Ray tracing

Links from the lecture: Ray tracing in games, POV-Ray raytracer, Quake4 ray-traced project

1st April 13:00-15:00 Projects

13th April 08:00-10:00 Mathematics¶

15th April 15:00-17:00 Lighting and shading¶

Christopher Peters edited 5 May 2015

23rd March 08:00-10:00 Introduction

25th March 13:00-15:00 Ray tracing

Links from the lecture: Ray tracing in games, POV-Ray raytracer, Quake4 ray-traced project

1st April 13:00-15:00 Projects

13th April 08:00-10:00 Mathematics

15th April 15:00-17:00 Lighting and shading

Rasterisation I¶ Rasterisation II¶22nd April 13:00-15:00 Rasterisation I¶

29th April 13:00-15:00 Rasterisation II¶

4th May 10:00-12:00
Animation

Teacher Christopher Peters changed the permissions 5 May 2015

Kan därmed läsas av alla och ändras av lärare.
Christopher Peters edited 5 May 2015

23rd March 08:00-10:00 Introduction

25th March 13:00-15:00 Ray tracing

Links from the lecture: Ray tracing in games, POV-Ray raytracer, Quake4 ray-traced project

1st April 13:00-15:00 Projects

13th April 08:00-10:00 Mathematics

15th April 15:00-17:00 Lighting and shading

22nd April 13:00-15:00 Rasterisation I

29th April 13:00-15:00 Rasterisation II

4th May 10:00-12:00 Animation

6th May 15:00-17:00 Guest lecture: Bezier Curves, Splines and Surfaces

Additional lecture materials available here, here and here

Christopher Peters edited 25 April 2016

DGI16

30th March 13:00-15:00 Introduction

30th March 15:00-17:00 C++ introduction and lab setup

6th April 13:00-15:00 Ray tracing

18th April 08:00-10:00 Transformations

20th April 15:00-17:00 Lighting and Shading

25th April 10:00-12:00 Global Illumination

These OpenGL tutorials are very useful in order to investigate transformations and lighting in real-time.¶



Previous lectures (DGI15)

23rd March 08:00-10:00 Introduction

25th March 13:00-15:00 Ray tracing

Links from the lecture: Ray tracing in games, POV-Ray raytracer, Quake4 ray-traced project

1st April 13:00-15:00 Projects

13th April 08:00-10:00 Mathematics

15th April 15:00-17:00 Lighting and shading

22nd April 13:00-15:00 Rasterisation I

29th April 13:00-15:00 Rasterisation II

4th May 10:00-12:00 Animation

6th May 15:00-17:00 Guest lecture: Bezier Curves, Splines and Surfaces

Additional lecture materials available here, here and here

Christopher Peters edited 28 April 2016

DGI16

30th March 13:00-15:00 Introduction

30th March 15:00-17:00 C++ introduction and lab setup

6th April 13:00-15:00 Ray tracing

18th April 08:00-10:00 Transformations

20th April 15:00-17:00 Lighting and Shading

25th April 10:00-12:00 Global Illumination

27th April 13:00-15:00 Rasterization I

Research seminars:¶ e Eye_ tracking_dgi16.pdf in games - Martin Schön, KTH/Tobii

These OpenGL tutorials are very useful in order to investigate transformations and lighting in real-time.

Previous lectures (DGI15)

23rd March 08:00-10:00 Introduction

25th March 13:00-15:00 Ray tracing

Links from the lecture: Ray tracing in games, POV-Ray raytracer, Quake4 ray-traced project

1st April 13:00-15:00 Projects

13th April 08:00-10:00 Mathematics

15th April 15:00-17:00 Lighting and shading

22nd April 13:00-15:00 Rasterisation I

29th April 13:00-15:00 Rasterisation II

4th May 10:00-12:00 Animation

6th May 15:00-17:00 Guest lecture: Bezier Curves, Splines and Surfaces

Additional lecture materials available here, here and here

Christopher Peters edited 9 May 2016

DGI16

30th March 13:00-15:00 Introduction

30th March 15:00-17:00 C++ introduction and lab setup

6th April 13:00-15:00 Ray tracing

18th April 08:00-10:00 Transformations

20th April 15:00-17:00 Lighting and Shading

25th April 10:00-12:00 Global Illumination

27th April 13:00-15:00 Rasterization I

2nd May 10:00-12:00 Rasterization II and Hierarchical Transforms¶

Research seminars:

Eye tracking in games - Martin Schön, KTH/Tobii

Level of detail and eye tracking- Tim Lindeberg, KTH/Tobii

These OpenGL tutorials are very useful in order to investigate transformations and lighting in real-time.

Previous lectures (DGI15)

23rd March 08:00-10:00 Introduction

25th March 13:00-15:00 Ray tracing

Links from the lecture: Ray tracing in games, POV-Ray raytracer, Quake4 ray-traced project

1st April 13:00-15:00 Projects

13th April 08:00-10:00 Mathematics

15th April 15:00-17:00 Lighting and shading

22nd April 13:00-15:00 Rasterisation I

29th April 13:00-15:00 Rasterisation II

4th May 10:00-12:00 Animation

6th May 15:00-17:00 Guest lecture: Bezier Curves, Splines and Surfaces

Additional lecture materials available here, here and here

Christopher Peters edited 20 March 2017

DGI17¶

20th March 08:00-10:00 Introduction¶

22nd March 13:00-15:00 C++ introduction and lab setup¶

27th March 10:00-11:00 Ray tracing¶



DGI16

30th March 13:00-15:00 Introduction

30th March 15:00-17:00 C++ introduction and lab setup

06th April 13:00-15:00 Ray tracing

18th April 08:00-10:00 Transformations

20th April 15:00-17:00 Lighting and Shading

25th April 10:00-12:00 Global Illumination

27th April 13:00-15:00 Rasterization I

02nd May 10:00-12:00 Rasterization II and Hierarchical Transforms

09th May 10:00-12:00 Scene Management

11th May 15:00-17:00 Animation

16th May 10:00-12:00 User Studies and Perception

23rd May 08:00-10:00 Collision Detection I, Collision Detection II

23rd May 10:00-12:00 Virtual agents and crowds

SUDOA lectures (all are welcome to attend):

4th May, 13:00-14:00 SUDOA HCI Introduction

26th May, 13:00-15:00, Interactive virtual agents 

1st June, 10:00-12:00, Intelligent agents and robots

Research seminars:

Eye tracking in games - Martin Schön, KTH/Tobii

Level of detail and eye tracking- Tim Lindeberg, KTH/Tobii

These OpenGL tutorials are very useful in order to investigate transformations and lighting in real-time.¶ ¶ ¶ Previous lectures (DGI15)¶ 23rd March 08:00-10:00 Introduction¶ 25th March 13:00-15:00 Ray tracing¶ Links from the lecture: Ray tracing in games, POV-Ray raytracer, Quake4 ray-traced project¶ 1st April 13:00-15:00 Projects¶ 13th April 08:00-10:00 Mathematics¶ 15th April 15:00-17:00 Lighting and shading¶ 22nd April 13:00-15:00 Rasterisation I¶ 29th April 13:00-15:00 Rasterisation II¶ 4th May 10:00-12:00 Animation¶ 6th May 15:00-17:00Other lecture materials from previous years ¶

Ray tracing links. Ray tracing in games, POV-Ray raytracer, Quake4 ray-traced project¶

Projects¶

Guest lecture: Bezier Curves, Splines and Surfaces

Additional lecture materials available here, here and here

These OpenGL tutorials are very useful in order to investigate transformations and lighting in real-time.¶

Christopher Peters edited 24 April 2017

DGI17

20th March 08:00-10:00 Introduction

22nd March 13:00-15:00 C++ introduction and lab setup

27th March 10:00-12:00 Ray tracing

3rd MarchApril 10:00-12:00 Intro to Hierarchical Transformations

5th MarchApril 13:00-15:00 Lighting and Shading

19th April 15:00-17:00 Global Illumination¶

24th April 08:00-12:00 Rasterization¶

Presentation slides to follow...

DGI16

30th March 13:00-15:00 Introduction

30th March 15:00-17:00 C++ introduction and lab setup

06th April 13:00-15:00 Ray tracing

18th April 08:00-10:00 Transformations

20th April 15:00-17:00 Lighting and Shading

25th April 10:00-12:00 Global Illumination

27th April 13:00-15:00 Rasterization I

02nd May 10:00-12:00 Rasterization II and Hierarchical Transforms

09th May 10:00-12:00 Scene Management

11th May 15:00-17:00 Animation

16th May 10:00-12:00 User Studies and Perception

23rd May 08:00-10:00 Collision Detection I, Collision Detection II

23rd May 10:00-12:00 Virtual agents and crowds

SUDOA lectures (all are welcome to attend):

4th May, 13:00-14:00 SUDOA HCI Introduction

26th May, 13:00-15:00, Interactive virtual agents 

1st June, 10:00-12:00, Intelligent agents and robots

Research seminars:

Eye tracking in games - Martin Schön, KTH/Tobii

Level of detail and eye tracking- Tim Lindeberg, KTH/Tobii

Other lecture materials from previous years

Ray tracing links. Ray tracing in games, POV-Ray raytracer, Quake4 ray-traced project

Projects

Guest lecture: Bezier Curves, Splines and Surfaces

Additional lecture materials available here, here and here

These OpenGL tutorials are very useful in order to investigate transformations and lighting in real-time.

Christopher Peters edited 28 April 2017

DGI17

20th March 08:00-10:00 Introduction

22nd March 13:00-15:00 C++ introduction and lab setup

27th March 10:00-12:00 Ray tracing

3rd April 10:00-12:00 Intro to Hierarchical Transformations

5th April 13:00-15:00 Lighting and Shading

19th April 15:00-17:00 Global Illumination

24th April 08:00-12:00 Rasterization

Prasanth Korada, Interaction in VR

More presentation slides to follow...

DGI16

30th March 13:00-15:00 Introduction

30th March 15:00-17:00 C++ introduction and lab setup

06th April 13:00-15:00 Ray tracing

18th April 08:00-10:00 Transformations

20th April 15:00-17:00 Lighting and Shading

25th April 10:00-12:00 Global Illumination

27th April 13:00-15:00 Rasterization I

02nd May 10:00-12:00 Rasterization II and Hierarchical Transforms

09th May 10:00-12:00 Scene Management

11th May 15:00-17:00 Animation

16th May 10:00-12:00 User Studies and Perception

23rd May 08:00-10:00 Collision Detection I, Collision Detection II

23rd May 10:00-12:00 Virtual agents and crowds

SUDOA lectures (all are welcome to attend):

4th May, 13:00-14:00 SUDOA HCI Introduction

26th May, 13:00-15:00, Interactive virtual agents 

1st June, 10:00-12:00, Intelligent agents and robots

Research seminars:

Eye tracking in games - Martin Schön, KTH/Tobii

Level of detail and eye tracking- Tim Lindeberg, KTH/Tobii

Other lecture materials from previous years

Ray tracing links. Ray tracing in games, POV-Ray raytracer, Quake4 ray-traced project

Projects

Guest lecture: Bezier Curves, Splines and Surfaces

Additional lecture materials available here, here and here

These OpenGL tutorials are very useful in order to investigate transformations and lighting in real-time.

Christopher Peters edited 19 March 2018

DGI18¶

19th March  08:00-10:00 Introduction¶



DGI17

20th March 08:00-10:00 Introduction

22nd March 13:00-15:00 C++ introduction and lab setup

27th March 10:00-12:00 Ray tracing

3rd April 10:00-12:00 Intro to Hierarchical Transformations

5th April 13:00-15:00 Lighting and Shading

19th April 15:00-17:00 Global Illumination

24th April 08:00-12:00 Rasterization

Prasanth Korada, "Interaction in VR"

Jack Shabo "High Density Crowds"

More presentation slides to follow...

3rd May 13:00-15:00 Scene Management

8th May 10:00-12:00 Collision Detection

10th May 13:00 - 15:00 Image-based Rendering and Animation

15th May 10:00-12:00 User studies and Perception

DGI16

30th March 13:00-15:00 Introduction

30th March 15:00-17:00 C++ introduction and lab setup

06th April 13:00-15:00 Ray tracing

18th April 08:00-10:00 Transformations

20th April 15:00-17:00 Lighting and Shading

25th April 10:00-12:00 Global Illumination

27th April 13:00-15:00 Rasterization I

02nd May 10:00-12:00 Rasterization II and Hierarchical Transforms

09th May 10:00-12:00 Scene Management

11th May 15:00-17:00 Animation

16th May 10:00-12:00 User Studies and Perception

23rd May 08:00-10:00 Collision Detection I, Collision Detection II

23rd May 10:00-12:00 Virtual agents and crowds

SUDOA lectures (all are welcome to attend):

4th May, 13:00-14:00 SUDOA HCI Introduction

26th May, 13:00-15:00, Interactive virtual agents 

1st June, 10:00-12:00, Intelligent agents and robots

Research seminars:

Eye tracking in games - Martin Schön, KTH/Tobii

Level of detail and eye tracking- Tim Lindeberg, KTH/Tobii

Other lecture materials from previous years

Ray tracing links. Ray tracing in games, POV-Ray raytracer, Quake4 ray-traced project

Projects

Guest lecture: Bezier Curves, Splines and Surfaces

Additional lecture materials available here, here and here

These OpenGL tutorials are very useful in order to investigate transformations and lighting in real-time.

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