DGI16 Project Blogs

Norrsken: http://cyclooparticlesystem.blogspot.se/

Lightweight atmospheric shader: https://lightshaderdevlog.wordpress.com/

Toon shader: http://lediogjoni.tumblr.com/

Joyful female character: https://mcsfemale.wordpress.com/

Spaceception: http://spaceception.decent.ninja/

Musicpolygon: https://musicpolygon.wordpress.com/

Procedural environments: https://upscalebaby.itch.io/procedural-enviroments

Boids: http://iontea.github.io/dgraf-project/

Monte Carlo Subsurface Scattering: https://henrikdahlberg.github.io/

Crowd simulation using RVO: http://halitanildonmez.blogspot.se/
Modelling KTH-Hallen,with a focus on glass: https://yubohuang.wordpress.com/

VR Blocks Toy: http://vrblockstoy.bjornenglesson.com/

Projective texture mapping: https://projectivetexturemappingproject.wordpress.com/

Dragon Ball City Builder: https://dbcitybuilder.wordpress.com/

DGIARIX: https://dgiarix.wordpress.com/

Marching cubes: http://emmnmprojects.blogspot.se/

Realtime raymarching mandelbulb: http://raymarchingmandel.blogspot.se/

Simulating helicopter physics: https://virtualhelicopter.wordpress.com/

Metrogroupbehaviour: https://metrogroupbehaviour.wordpress.com

Lighting effects applied to the KTH scene in Unity: https://dh2323project.wordpress.com/

Cornell Box in OpenGL and C++ (a tutorial): https://openglcornellbox.wordpress.com/
Other blogs of interest
These blogs mainly belong to Master thesis students who previously took DGI.

Procedural buildings: http://www.csc.kth.se/~ofri/MasterBlog/

Unified Volumetric Lighting with Clustered Shading: http://thesis.philipshield.com/
Rendering Transparent Meshes: http://axelthesis.philipshield.com/

Trustworthiness in Virtual Characters: http://nblomqvist.com/mthesis/index.html
https://cgiparticlesystem.tumblr.com/
