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DGI16 Project Blogs

particleproject2.jpg

Norrsken: http://cyclooparticlesystem.blogspot.se/

atmospheric.jpg

Lightweight atmospheric shader: https://lightshaderdevlog.wordpress.com/

shader.jpg

Toon shader: http://lediogjoni.tumblr.com/

smiles

Joyful female character: https://mcsfemale.wordpress.com/

Noiseball

Musicpolygon: https://musicpolygon.wordpress.com/

ProceduralTerrain.jpg

Procedural environments: https://upscalebaby.itch.io/procedural-enviroments

boids

Boids: http://iontea.github.io/dgraf-project/

rabbits.jpg

Monte Carlo Subsurface Scattering: http://henrikdahlberg.portfoliobox.net/

RVO

Crowd simulation using RVO: http://halitanildonmez.blogspot.se/

KTHHallen 

Modelling KTH-Hallen,with a focus on glass: https://yubohuang.wordpress.com/

VR blocks toy

VR Blocks Toyhttp://vrblockstoy.bjornenglesson.com/

projectivetexturemapping.jpg

Projective texture mapping: https://projectivetexturemappingproject.wordpress.com/

adria.jpg

Dragon Ball City Builder: https://dbcitybuilder.wordpress.com/

marchingcubes.jpg

Marching cubes: http://emmnmprojects.blogspot.se/

fractals

Realtime raymarching mandelbulb: http://raymarchingmandel.blogspot.se/

helicopter.jpg

Simulating helicopter physics: https://virtualhelicopter.wordpress.com/

metrogroups.jpg

Metrogroupbehaviour: https://metrogroupbehaviour.wordpress.com

SSAO GI.jpg

Lighting effects applied to the KTH scene in Unity: https://dh2323project.wordpress.com/

cornellboxtutorial.jpg

Cornell Box in OpenGL and C++ (a tutorial): https://openglcornellbox.wordpress.com/

Other blogs of interest

These blogs mainly belong to Master thesis students who previously took DGI.

oscar

Procedural buildings: http://www.csc.kth.se/~ofri/MasterBlog/

philip

Unified Volumetric Lighting with Clustered Shading: http://thesis.philipshield.com/


axel

Rendering Transparent Meshes: http://axelthesis.philipshield.com/

niklas.jpg

Trustworthiness in Virtual Characters: http://nblomqvist.com/mthesis/index.html

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