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Number of hits: 93
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Research environments
The Division of Media Technology and Interaction Design manage four research environments: Multisensory Studio, MIDDLA, Haptic Lab and KTH's R1 (reactor hall).
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Blog Posts
Follow the links below to read TEL blog posts.
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Live-Virtual-Constructive
The projects is vision is to connect Live-aircraft, Virtual manned aircraft simulators and Artificial/Constructive elements into everyday training of fast jet-fighter pilots.
- Projects in Creative Media Technology
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SonicFunc: sound design methods for the digital society
Investigating sound function, aesthetics and interaction in media production to create effective sonic interaction design for everyday life.
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Oral Music Theory
Music theoretical tools for performance expression within folk music.
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Ethical Implications of Music Computing
Our project focuses on such ethical issues in the context of music computing, in particular which issues may arise from the use of artificial intelligence when we apply it, for instance, to automatic music composition, recommendation, production, or copyright control.
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The Study of Folk Dance Traditions
The study of folk dance traditions: connecting ethnography and computational analysis.
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Listening Across Disciplines II
Listening Across Disciplines II (LxDII) is a research project funded by the Arts and Humanities Research Council (AHRC). It systematically investigates the potential of listening as a legitimate and reliable methodology for research across the arts and humanities, science, social science and technology.
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Interaction Strategies in Improvised Jazz Duos
Jazz improvisation as a subject concerns a vast area where some of the fields are based on defined musical language skills in combination with communicative skills. A personal expression has always been and will always be the basis for artistic representation.
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Increasing the Efficiency in the Creation of Procedural Audio Models for Video Games
The use of procedural audio in video games presents several benefits, especially in highly interactive environments like in VR, where haptics controllers are commonly used.
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Historically Informed Sound Synthesis
Researching and re-enacting historical sound synthesis instruments from the history of electronic music in Sweden during the 1960's and 70's
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SCORe: Using Sonification to COmmunicate public health Risks
Can we effectively communicate the risks of excessive alcohol consumption, to improve young people's health, though interactive media?
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Sound for Energy
Sound for Energy - Sonic Interaction Design to Support Energy Efficiency Behaviour in the Household
- Publications
- Projects in Sound and Music Computing
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Digital Women's Health
Digital Women’s Health is a research group bringing positive change to the design and research of digital technologies for women’s bodily transitions.
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About
The Interaction Design team creates novel interactions with electronically responsive artefacts and services honouring values such as feminism, somaesthetics, sustainability, critique and slowness.
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Sustainable Urban Play Environments
A large challenge today is to ensure that children have possibilities to be physically active outdoors.
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Digital and Physical Play Environments
The focus in this project is children ́s play, that is one of the most important tools for them to understand the world.
- Woody the Haptic Toolkit
- Themes
- Haptics and Sonification
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Interaction Design
The Interaction Design team designs novel interactions with electronically responsive artefacts and services honouring values such as feminism, somaesthetics, sustainability, critique and energy-awareness.
- Publications
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Soma Bits
The Soma Bits are a prototyping toolkit that facilitates Soma Design. Acting as an accessible ‘sociodigital material’ Soma Bits allow designers to pair digital technologies, with their whole body and senses, as part of an iterative soma design process.
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AffecTech
Personal Technologies For Affective Health
- Projects in Interaction Design
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VR-CBT using 360-film
In this project we explore and study how we can create more efficient and available CBT treatment of Agoraphobia using 360-films as a replacement for in vivo exposure therapy.
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Co-watched 360-films for Increased Wellbeing in Elderly Care
In this project we collaborate with Film Stockholm and Norrtälje municipality with the goal to increase quality of life and wellbeing in elderly care through co-watching of 360-films.
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Menarche Bits
Making space for menarche experiences in sports.
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Engineering the Interconnected Society
Interconnected Society: Designing future interactions between humans and autonomous agents
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Smart Implicit Interaction
The “Internet of things” offers much potential in terms of automating and hiding much of the tedium of our everyday lives. It is predicted to revolutionise logistics, transportation, electricity consumption in our homes, connectivity - even the management of homes.
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Designing Energy-Sensitive Interactions
In this project we look into how design can support electric vehicle drivers in managing and understanding energy consumption
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BRFEnergi
I det här projektet tittar vi på hur sociala mekanismer kan leda till minska energiförbrukning i bostadsrättsföreningar.
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Bringing Laughter to VR
In this project we explore if laughter is contagious through 360-films.
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About
At Media Lab we work with interdisciplinary research projects that combine advanced engineering with philosophy, art, aesthetics and other disciplines from the humanities. We aim to create disruptive media and interaction technologies, which will radically change not only the way people entertain themselves but how they live, work and think.
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Themes
Our lab works with interdisciplinary research projects that combine advanced engineering with philosophy, art, aesthetics and other disciplines from the humanities. We aim to create disruptive media and interaction technologies, which will radically change not only the way people entertain themselves but how they live, work and think.
- Projects in Media Lab
- Publications
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Fictitious Soundscapes
Fictitious Soundscapes: Preferences for urban sound environments of the future among hearing impaired
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Sweet-sounding Shop Goods
A general and applicable method for an improved working environment and fewer thefts in retail.
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Sonification of Goods in Stores
A pilot study on theft prevention in retail through sound and music. The project is a collaboration between KTH, Institute of Retail Economics, Soundmark and Lidbo Music.
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Nordic SMC
The Nordic Sound and Music Computing Network (NordicSMC) brings together a group of internationally leading sound and music computing researchers from all five Nordic countries, from Aalborg University (AAU), Aalto University (AALTO), KTH Royal Institute of Technology (KTH), University of Iceland (UoI), and University of Oslo (UiO).
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SoundClothes
Expressive sound-based monitoring of body motion through everyday clothes.
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Adaptive Music Production
Design research aimed at finding and evaluating technical solutions that contribute to usability and musical variety in adaptive music.
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Volvo Sound Studio
The Volvo Sound Studio is a collaboration between Volvo and KTH, Konstfack and University West. An interface for sound design have been presented at the major world car expos.
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ESAIM - Självständiga Arbeten Som Exjobb
KMH och KTH har fått medel från Vinnova för att utveckla exjobb med musik- och ljudinriktning inom utbildningar i musik och teknik. Projektet kallas ESIAM – etablering av självständiga arbeten som exjobb inom musik och teknik.
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Active Listening with the Music Puzzle
The Music Puzzle is a game where the aim is to reconstruct a music performance from small segments that are shifted in pitch and filtered. The game targets hearing impaired persons in order to train listening skills.
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HabitWise
HabitWise - Creating Sustainable Everyday Habits
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FLIGHT
Decreased CO2-emissions in flight-intensive organisations: from data to practice.
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FRIDGE
Smart storage solutions in the fridge of the future to reduce food waste.
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KITCHEN
Designing digital technologies for supporting energy-related behavior change in the kitchen.
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Homo Colossus
From Homo Sapiens to Homo Colossus: Visualising our energy footprint
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Event Horizon
Beyond the event horizon: tools to explore local energy transformations
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Food Review
A systematic review of the scientific literature on digital interventions for more sustainable food consumption behaviour.
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Digital Stewardship
Digital Stewardship: Infrastructuring Waste Management Through Digital Platforms This project will study, design and develop the integration of digital platforms and sensor technologies to support people to collectively act to care for the environment. We call this collective work ‘Digital Stewardship’.
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Energy Review
A systematic review of scientific literature on digital behavior change interventions for more sustainable energy behavior.
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Quality Development Using Text Analysis Tools on Course Reflections
In this project we will investigate how student course reflections can be analysed automatically or semi-automatically, using sentiment analysis and text analysis tools in order to both detect problems in courses, for driving quality development, and to evaluate if students’ perceptions of courses change when courses are modified.
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Multisensory Studio
The Multisensory studio provides means for conducting a variety of experiments and test.
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KTH R1 Experimental Performance Space and Presence Laboratory
The KTH R1 Experimental Performance Space is a project at the Royal Institute of Technology (KTH), Stockholm, with support from Akademiska Hus and EIT ICT Labs.
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Haptic Lab
The haptic lab provides facilities for research within the field of haptics. The lab gives access to tools for development and evaluation of haptic interfaces in different application areas such as computer games, scientific visualization and medical simulation.
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Publications
Below is a list generated by the KTH DiVA portal with the most recent 50 publications by researchers and students at the division. You can find the link to the full list of publications at the bottom of this list or by visiting the pages linked below.
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Transparent algorithms in insurance (TALFÖR)
Decisions taken by machines can increase productivity and competitiveness as well as compensate for flaws in human decision-making. However, they also bring about some new and challenging problems. Creating more transparent algorithms is not only an interesting research area, but also a necessity to take full advantage of digitization.
- Media Lab
- Publications
- Projects
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Research in MID
Media Technology and Interaction Design is a truly multi-disciplinary division and our research covers a large range of topics within Media Technology and Interaction Design. Those who share similar research interests can come together to discuss, collaborate and ultimately publish on their favourite topics.
- Mixed Reality and Mobility
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The Harmony of Noise
The project concerns developing a notation system for pitch-based, sound-based and spatialized music in an attempt to bridge the gap between acoustic and electronic music, also working towards the possibility of a holistic system for algorithmic composition based on music representation.
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Data Driven Learning
By using Learning Analytics on e.g. click and log data from real courses we can statistically determine the impact of various methods, designs and strategies, such as Mindset and Self-Regulated Learning.
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CoDeAc
Co-design of e-health services accessible to users with disabilities
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The Radio Sound Studio
Developing novel digital sound design tools through the modelling of historical sound effects.
- Digital Competence for All
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SONAO
Robust Non-Verbal Expression in Virtual Agents and Humanoid Robots: New Methods for Augmenting Stylized Gestures with Sound
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MIDDLA
The Interaction lab is an open lab space allowing for work within the field of Interaction design. The lab today is mainly for students enrolled in the HCI master programme, providing means for conducting workshops and other student related work.
- Projects in SF Lab
- Haptic Group Work Tools
- Haptics in Clinical Settings
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Sound and Music Computing
Our vision is to leverage sound and music to understand and improve human communication and interaction, making them a natural part of everyday technology.
- Precious Keys
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Creative Media Technology
We develop and explore media technology using historically and culturally-informed perspectives to facilitate sustainable and diverse creative expressions.
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FFF Seminars
FFF Seminars - or Fancy Formal Friday Seminars - is a series of weekly seminars organized by the Interaction Design group in MID.
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Technology Enhanced Learning
The Technology-Enhanced Learning (TEL) group makes teaching and human learning more effective and efficient since 2009.
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Designing the sound of the future
Designing the sound of the future informed by the sound of the present: a new method for the sound design of everyday scenarios inspired by combining methods in documentary filmmaking and sound computing
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Sustainable Futures Lab
Sustainable Futures Lab (SF Lab) team's research interests are located in the intersection between on the one hand media technologies and information and communication technologies (ICT) and on the other hand issues relating to sustainability and sustainable development.
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OneLearns - Online Education for Leaders in Nutrition and Sustainability
The overall aim of OneLearns is to increase awareness of the potential of online education and use it to increase digital health literacy and promote the global sustainability goals. We are targeting government officials and actors in the civil society organisations (such as NGOs) in Rwanda, Ethiopia, and Kenya who hold a position with a mandate to bring about change.
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Sound and Music Interaction Seminars
Sound and Music Interaction Seminars is a seminar series organized by the Sound and Music Computing group at the division of Media Technology and Interaction Design, KTH.
- Projects in TEL
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Ai and the Artistic Imaginary
Creative-Ai Technology in Sustainable, Ethical and Legitimate Practice
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Sound Forest
Sound Forest is a collaborative research project carried out between Sound and Music Computing at KTH and the Swedish Museum of Performing Arts (Scenkonstmuseet) in Stockholm.
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Planning with Youth
Planning with youth: a tool and a framework for an engaging, meaningful and forward-looking participation of youngsters in shaping attractive and sustainable living environments
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Light and Dark Rhythms
Light and Dark Rhythms - Daylight and Artificial Light Qualities for the Design of Future Spaces