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Lecture materials

DGI16

30th March 13:00-15:00 Introduction

30th March 15:00-17:00 C++ introduction and lab setup

06th April 13:00-15:00 Ray tracing

18th April 08:00-10:00 Transformations

20th April 15:00-17:00 Lighting and Shading

25th April 10:00-12:00 Global Illumination

27th April 13:00-15:00 Rasterization I

02nd May 10:00-12:00 Rasterization II and Hierarchical Transforms

09th May 10:00-12:00 Scene Management

11th May 15:00-17:00 Animation

16th May 10:00-12:00 User Studies and Perception

23rd May 08:00-10:00 Collision detection

23rd May 10:00-12:00 Virtual agents and crowds

Research seminars:

Eye tracking in games - Martin Schön, KTH/Tobii

Level of detail and eye tracking- Tim Lindeberg, KTH/Tobii

These OpenGL tutorials are very useful in order to investigate transformations and lighting in real-time.

Previous lectures (DGI15)

23rd March 08:00-10:00 Introduction

25th March 13:00-15:00 Ray tracing

Links from the lecture: Ray tracing in games, POV-Ray raytracer, Quake4 ray-traced project

1st April 13:00-15:00 Projects

13th April 08:00-10:00 Mathematics

15th April 15:00-17:00 Lighting and shading

22nd April 13:00-15:00 Rasterisation I

29th April 13:00-15:00 Rasterisation II

4th May 10:00-12:00 Animation

6th May 15:00-17:00 Guest lecture: Bezier Curves, Splines and Surfaces

Additional lecture materials available here, here and here

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