AGI18 at Tekniska Museet
KTH and Tekniska Museet invite you to experience the future of interaction in virtual and augmented reality (VR and AR). Explore six projects created by the students of Advanced Graphics and Interaction at the Visualization Studio VIC. The projects include multiplayer AR challenges, music creation in VR, blowing a zeppelin in the air in front of you, producing movie sets in AR, stopping a monster attack in VR using phones in AR, and redirecting lasers in AR. Most impressive, come and interact with the young developers themselves! Visit us all day on Friday November 2 and Saturday November 3, 2018 at Tekniska's Play beyond Play exhibit!
|Exploring the limitations of spatial awareness of mobile devises and AR, beBeam tasks the user with guiding a light beam from it's source to a target using virtual mirrors.|
|Exploring an innovative control interface, simply blow your ZeppelinARe away.|
|Try your hands at a virtual laser harp. Harpmonics opens up the possibility to freely play such an instrument and also has a competitive mode.|
|StoryboARding is an innovative idea to cut model and set creation costs by allowing for creation of virtual film sets and models in augmented reality.|
|By creating a bridge between Virtual Reality and Augmented reality, Plåtniklas has an asymmetric interaction between the VR player and the AR player.|